Serious bugs that survive this long are not going to be universal. They are triggered by obscure combinations of variables in the code that can, without in-depth analysis, appear random and difficult to replicate.
Therefore no two playthroughs are likely to be the same, causing different people to have different experiences and perceptions of the reported issues.
Getting cross with each other because one of you encountered every known bug and the other had a bug-free run is a waste of time and energy.
Therefore no two playthroughs are likely to be the same, causing different people to have different experiences and perceptions of the reported issues.
Getting cross with each other because one of you encountered every known bug and the other had a bug-free run is a waste of time and energy.