- Joined
- Nov 8, 2019
If it was locked at 30 then everyone would complain that the game was only 30fps lol.
They should have at least given us an option though.
They should have at least given us an option though.
I really dont know why its always japanese developers with these tearing, unlocked framerate and stutter problems on console.
The Nioh games, Nier Automata, Monster Hunter World, Sekiro or Dynasty Warriors 9 have these problems too.
I really dont understand why they dont care about this stuff.
I've noticed a few moments where it slows down but nothing that has concerned me
With a PS4 Pro is it best to have Boost Mode ON or OFF? I had it on but if the gaem is more stable without it I can do that.
To be fair, I don't care either
I don't even know what people in this thread are moaning about. The game plays fine. I mean that in a literal manner, I'm not intentionally trying to offend those who do notice or get annoyed by an inconsistent framerate, but I just mean I really don't notice it much at all and it certainly doesn't impinge on my enjoyment.
I definitely understand why people bring it up, but at the same time the originals had worse stutter at points and it never hindered my enjoyment. Like I said, I definitely understand why it’s brought up though. I’m still absolutely loving the game and this in no way hinders it now.
Got a source for this?
I'm pretty sure base ps4 is 1080p
I was playing on Base PS4 (as I received a copy 4 days early) but switched over to PC once it unlocked. I'm pretty sure that the Base PS4 game is utilising unreal 4's dynamic resolution scaling so it could be 1080p at times, but also times when it goes below for sure.
I've never had a problem with boost until shenmue 3I've noticed a few moments where it slows down but nothing that has concerned me
With a PS4 Pro is it best to have Boost Mode ON or OFF? I had it on but if the gaem is more stable without it I can do that.
lol yeh, huge. I'm on PC 1080p running around 120-160fps. Base PS4 was between 30-60fps and dynamic resolution scaling too.Is there a noticeable performance difference between them?
Don't get me wrong here. The frame rate is still all over the place. I was having issues with framerate seeming to temporarily drop from maybe 40 all the way down to 15 and then back up to 40. It just seems to prevent the massive dips. Btw it's not digital foundry but i think you'll be equally happy with this....
I've not seen any frame rate issues but I'm also using my launch PS4.
Is the launch PS4 not the same as the base one now? I’m playing it on a PS4 Pro and have the very occasional frame rate drop.
I was playing on Base PS4 (as I received a copy 4 days early) but switched over to PC once it unlocked. I'm pretty sure that the Base PS4 game is utilising unreal 4's dynamic resolution scaling so it could be 1080p at times, but also times when it goes below for sure.