Random Gaming Thoughts

SoA is absolutely a masterpiece; I still think it is one of the 3 best RPGs ever made.

7 is a phenomenal title, again, I feel it is the best game in the series, on the whole; they really knocked it out of the park.
 
RE2 on DC feels like such a missed opportunity after seeing DC versions of RE3 and Dino Crisis. Still much better than not getting the game at all, don't get me wrong.

How do you mean? Thought it is a good upscale port. If anything RE3 got lazy with the grossly downscaled doors straight out of a composite cable PS1 screen iirc?
 
Long time ago, the gaming-industry was aming to create a new next-gen engine, together with CryTek and EA and many other companies. The name was unlimited detail engine.


It would be very interesting to know if they are still working on this engine-system.
 
cyberpunk 2077 has been delayed again. now it will come out in november 19th, not september.πŸ™ˆ

probably delayed to coincide with next gen xbox/ps5 launch(?)
 
November 19th? That means, Cyberpunk will come out on Steam the same day as Shenmue 3. It will get completely overshadowed on Steam. The guys at CD Projekt Red clearly didn't think this through. ;)
 
cyberpunk 2077 has been delayed again. now it will come out in november 19th, not september.πŸ™ˆ

probably delayed to coincide with next gen xbox/ps5 launch(?)
I don't think thats the case. The game would sell incrediblywell regardless of old or next gen so delaying it for that reason delays revenue for no real reason.

I kinda believe what the Twitter said, they probably found some nasty bug that is hard to track and they do not want to compete with Bethesda on releasing broken rpg games.
 
Anyone watching this today?
 
So the new Tony Hawk remake is available for pre-order and if you do pre-order you get access to the demo. Surely it will make more sense to make the demo available for everyone instead of those who've already purchased the game....
 
So the new Tony Hawk remake is available for pre-order and if you do pre-order you get access to the demo. Surely it will make more sense to make the demo available for everyone instead of those who've already purchased the game....

You would think that...but this is Activision we're talking about.

Anyways.

Not long left until Ghost of Tsushima. My most anticipated game of the year (after Yakuza 7 which I've already played).
 
Looks like Evo has been cancelled this year due to Joey Cuellar being acused of sexually abusing under age boys. So looks like still a huge part of the gaming comunity is rotten and some people will deny this because some kind of conspiranoia progressive agenda or something, BUT...


That's all
 
I've been playing a bunch of Genesis games recently and have been thinking back to the 16-bit era. Just some random thoughts that come to mind:
  • The games were so polished by the end of gen 4 that I wish there was a more even split between 2D sprite and 3D polygonal graphics to see how much further they could have gone with 2D graphics in gen 5. Whether than means the Genesis and the SNES lasting longer, or taking advantage of the 2D capabilities of the Saturn. Maybe if the Saturn was backwards compatible with the Genesis as originally planned, development of Genesis games could have carried on for a bit longer.
  • I would have loved for there to be some bizarro world alternate reality where original non-arcade games made for the Neo Geo AES. This kind of goes hand-in-hand with my point above, I'm just trying to imagine how far sprites could have gone with this absolute power house machine. Imagine any of the classic 16 bit RPGs, action adventure, sports games, and platformers with that much more power for graphics and audio, and a cartridge with 10-20 times the storage?
    • I know it's not realistic since the point of the AES was to play already created MVS games at home without any (or minimal) extra dev work, and the games started at like $250 each, but mannnnnnn.
 
Does anyone use their Nintendo Switch often? For me, it's turned into an iPad replacement for my 3 year old as the former is broken. I never use this damn thing. I was so impressed initially but Nintendo being Nintendo prevents from enjoying it.

The games are so damn expensive and never go down. Β£50 for Mario Tennis or Bomberman? Get the F out. The eShop also looks like something straight from the Google Play Store.
 
I'll never understand why people like Sonic Adventure 2. Ever. It has no redeeming qualities whatsoever. Just a badly designed, badly made game.
 
Does anyone use their Nintendo Switch often? For me, it's turned into an iPad replacement for my 3 year old as the former is broken. I never use this damn thing. I was so impressed initially but Nintendo being Nintendo prevents from enjoying it.

The games are so damn expensive and never go down. Β£50 for Mario Tennis or Bomberman? Get the F out. The eShop also looks like something straight from the Google Play Store.
What does your son use it for? My boy has just turned 4 and gets bored of ours after a few minutes of Zelda or Pokemon, I considered buying the Paw Patrol game for him but I'm not actively trying to encourage him to play computer games.

I haven't played it whatsoever, I bought it for the girlfriend and she played a fair bit of BotW on it and then not much else until she got Witcher 3 which amazingly allows you to use your Steam cloud saves.

I'll never understand why people like Sonic Adventure 2. Ever. It has no redeeming qualities whatsoever. Just a badly designed, badly made game.
  • Removed the laborious hub world from the first game
  • Catchy soundtrack (I still sing Escape from the City)

Haven't played the game in nearly 20 years but I really enjoyed it at the time, haven't played it since and can't speak to how well its aged.

 
  • Removed the laborious hub world from the first game
  • Catchy soundtrack (I still sing Escape from the City)

Haven't played the game in nearly 20 years but I really enjoyed it at the time, haven't played it since and can't speak to how well its aged.

I thought it was shocking at the time and still do. Everything about it on a technical and graphical level just didn't work, and the audio... Jesus Christ, I know it's got two or three decent ones on there for a video game, but a lot of em are just grating. The volume levels are all over the place too.

It's a very argumentative stance to have, I know, but the number of people I've seen in the past - and still to this day - that praise it just baffles me, and I need someone to explain it.
 
I'll never understand why people like Sonic Adventure 2. Ever. It has no redeeming qualities whatsoever. Just a badly designed, badly made game.

The best 3D Sonic game ever made and there isn't really any arguing it:

1. It looks great
2. It plays super-well
3. Ton of gameplay and platforming variation
4. Ok story, but that's par for the course in a Sonic title
5. Superb soundtrack that, while I like a lot less than SA, is better overall than SA

If it has any failing, it is the Knux/Rouge levels that can drag on... and on... but other than that, there are few if any flaws in the game; for a 3D platformer, it has everything anyone would want.

I infinitely like SA more and would play that over ANY 3D Sonic title, but it pales in comparison to its sequel.
 
Okay, this'll probably end up being a double post, but let's face it, it's not the crime it used to be really, is it?

Anyway, I just came across this post in another topic which kinda hammers home my point:

1. SA2 is an incredibly well-made videogame, with only the Knux/Rouge levels being a bit, "meh."

Sonic Adventure 2 is the epitome of a badly made video game. Okay, so the Dreamcast controller didn't have a right thumbstick, so criticisms on camera movement can be focused solely on SA2 Battle for this, but my god, the camera's bad enough as it is, but to not allow 360 movement - especially for the Knuckles/Rouge stages is just stupid.

Okay, but that's just one thing based on one of the worst parts of the game, so let's break it down into categories.

By and large the worst part of the game, and that's saying something. Yes, the main menu is kinda alright, and Escape from the City is a very catchy tune. That's where it ends. Knuckles' theme tunes have rapping over them, and some others have vocals too. All well and good, why not have them? But when you're gonna play it during a cutscene where there's dialogue, it starts to fall apart a little.

It then completely disintegrates when the dialogue itself is not only at a much lower volume than the music, but each line seems to overlap with another, as if everything that's said is like everyone is verbalising their message in a WhatsApp group as they type it.

I mean, the voice acting being bad is sorta fine, it's understandable considering console games were only just starting to standardise it, and it's just a throwaway story for what is essentially a kids game (more on that soon), but it definitely doesn't help matters. And it's just cringey as fuck whenever Amy Rose says something.

Sound effects are another thing too. Inconsistent. Weird mixing levels. Some sounds are ludicrously loud, whilst others quiet. Again, some things are understandable, like the repetitive nature of them (limited space to work with n all that), but many of the sounds are just grating, and don't seem to sync well with or properly represent the action that is occurring. It makes for a sometimes confusing experience.

I enjoyed the story in the first Sonic Adventure. It was your standard Saturday morning cartoon like thing, not too dissimilar to the Anniversary Tomb Raider games. They took themselves seriously enough for it to seemingly mean something and matter, but no so serious that it's laughable.

Sonic Adventure 2 doesn't know what it's doing. So there's an evil Sonic who's the ultimate lifeform, made by Robotnik's dad, but it turns out that evil Sonic isn't evil, and he's not the ultimate lifeform, it's just some random dinosaur in a jetpack that appears out of nowhere in the end? What?

Oh yeah, spoilers btw, I guess.

Robotnik pulls a Chairface by fucking up the moon (okay, I'll let it slide how stupid that is because it's just a cartoon like story), but his plan is to get the chaos emeralds to power a space cannon to threaten the world to take it over, and needs a jewel thief, who's actually a double agent, to steal them for him, and the ultimate lifeform can help him out to do it because he's there. Again, I can let that slide, because bald supervillain plans never make any sense anyway (see Lex Luthor, Mr Freeze in Batman & Robin, etc, etc)

Rouge. They needed a Knuckles equivalent for the opposite side of the story, so they took Catwoman and put her in a game. Her entire existence is just creepy as fuck though. I mean, look at that character. We all know of the weird side of Sonic fans on the Internet (I apologise massively to those who didn't and are now going to discover it), and I put it all down to this character.

Amy had an enjoyable enough arc in Sonic Adventure. A girl with a crush, helps out a friend in need, becomes the hero of her own story, and leaves behind her ditzy "in love with a celebrity" thing... Only for her to immediately go back to - and double-down on - it for the sequel. Well done lads.

Knuckles. Why is he even there? Robotnik tries to take an emerald that isn't a chaos emerald, and he doesn't actually need, so as it's protector, he thinks "well, I found all the pieces last time, so I'll just smash it and do it again". He has no reason for being there.

Tails... Alright, he became a hero in his own right - similar to Amy - in the previous one, and it carried through as it should've. But now he's even more annoying. Get in the bin you fucking freak.

And finally, Sonic. Well, he has to be there, doesn't he?

Okay, so I've already gone on about how the audio is bad on a technical level, but it's probably the best aspect in this category. The player controlled camera movement's sorta been moaned about too, and the default will be covered in level design, SO I'm gonna leave that for a second.

So the controls. Let's start there. Who the fuck thought it'd be a good idea to merge both the action and interact button? The Dreamcast controller has four buttons. The Gamecube controller has four buttons. Guess how many for the 360? Fucking hell, the number of times I've tried to flip a switch and Sonic goes rolling away, or pick something up only for Knuckles to start shadow boxing is frankly ludicrous. The light speed dash? Perfect in the first game. Charge up on the spot, when charged you can still move about. Here though? I feel they improved it slightly from the original game, but there's been too many times tryna speed through a level, then just rolling off the edge of a cliff like an unfortunate sloth instead of Sonic performing a light dash across a bottomless pit. It's insulting.

Gliding with Knuckles and Rouge is temperamental, as is hovering with Tails and Robotnik. Mainly an issue with the former two though. There is a distinct sound that confirms that they are gliding. Press the correct button to do this and that sound will play. Will they glide though? Who knows? Sometimes yes, sometimes no, and when you think the answer's no, you press it again, only for them to exit the glide because, surprise surprise, the answer was yes.

Furthermore on the Knuckles and Rouge front, what you can climb or dig through seems largely inconsistent too. Some metal things can be scaled, but others can't, and the striking similarities between each texture make this a considerable pain in the arse. I know that everyone who's played the game will have been gliding towards a platform that has a narrow strip on the bottom that you can latch onto, and one above that you can't. Nine times out of ten, the strip above will "turn you away" as you glide. Infuriating.


Back to the fox and the Beatles fanatic. I liked the Gamma missions, I really did. There was a bit of variety, and you felt mobile. These two are just clunky though. The jumping makes no sense, as if Sonic Team don't understand gravity. You float upwards as you jump, then seem to be magnetised back to the ground at the apex. It's baffling. We haven't really discussed movement controls yet, but this is one of the parts it gets really bad, as you have to target enemies...

Direction in this game is far too snappy. In theory you could think "surely you need that for a platformer?" And you could be right if the controls and level design actually played into that, but they don't. Direction is snappy, movement is floaty. They are two polar opposite colliding. So Tails and Eggman have slow acceleration for movement. This kinda makes sense in the way they deal with the targeting system, but it's poorly implemented, as you aim with the same stick that you use to move. What this basically mean is that, in order to target an enemy, you may have to actively move your character backwards, then forwards again, and hope that the game has targeted the enemy in case you fall off a ledge.

Speaking of ledges, let's go back to the booster. Not as inconsistent as gliding, but can be. Mainly after using a spring. So there will be numerous instances where you have to jump on a spring and then hover boost onto another ledge. The thing is, with the magnetised floors that kick in following a jump, you don't actually have that much time to react, as you cannot boost during the time you've been flung into the air. Only after you've reached the specified distance that the spring will send you flying to, may you use the hover boost. Stupid, stupid, stupid. And the camera makes it worse. Again. The camera will be covered in level design. It's bad.

Returning to the snappy direction and floaty movement controls, this is a massive hindrance to the mech walker levels, but completely spoil the Sonic & Shadow ones which, let's face it, are really the only reasons people play this game.

It doesn't work.

Now, movement in the original did work, but I'm willing to concede that this could primarily be down to level design. Here though, you can be going at top speed, see a line of rings you need to slightly adjust your direction to grab, and just completely careen to the side and off the edge.

The homing attack was good in Sonic Adventure, and a very clever addition imo. It wasn't perfect, but it did work. Sonic Adventure 2 seems to get confused whenever you try to use it though. Once again, could be down to level design, but these two aspects should be complimenting each other, yet actively fight each other like the trio on both sides of the story.

Grinding doesn't work well with jumping either, as jumping isn't floaty enough. Now, in Jet Set Radio, it can be slightly unfair at times, as you can do floaty jumps, but also make pretty sharp turns in the air. It manages to execute it well enough at times though. This game does not do that. The camera - the real antagonist of this game - will once again rear its ugly head. Why not make rails a target for the homing attack? Perhaps it actually is, and the flaws of that particular action are none the more apparent than this scenario. The weird gravity in the game actually makes it so that jumping up onto a hand-gliding rail is much more effective than landing on a shoe-grinding one. Stupid when this is such a main feature that they partnered with a specific company over it.

I'm sure there are a few more gripes I could go on about, but honestly I'm getting tired typing now.

So we're finally here. Do I really need to go on about the camera again? The strange thing about this game is the need to keep everything so tight and claustrophic. Comparisons to its predecessor are something I've honestly tried to keep to a minimum, but they are inevitable. Let's get into it then...

In the original, we had relatively big open spaces (for a 3D game at the time) connected by corridor-like paths and occasionally loops. This admittedly could make the game feel like it was on rails, but the speed boosters, springs, camera changes, etc, would all tend to be relatively well placed. Just think about the meaningful freedom of movement going down the skyscraper in Speed Highway, or the insane looping tracks of Windy Valley (lol, always gets me) Now compare that to being chased by the truck in City Escape, with weirdly spaced ring trails, or the extremely narrow tracks in Jungle Escape (seriously, someone at Sonic Team must have known how bad it was and really wanted to encourage us to get as far away from this game as possible) You actually felt in control, and there was no 'correct side' of the screen to be on. You had freedom. Here though, it simply isn't the case.

Okay, so maybe the comparison with the truck chase can be a little unfair, so let's bring it to the one that it was inspired by: the orca setpiece in Emerald Coast. That's what it was, a setpiece. Hold forward, enjoy the amazing ability of the Dreamcast during an intense moment that also acts as a breather, before landing in the next section. Again, the speed boosters would guide the way, and you'd pick up ring with no problem. Not much freedom of movement here, but it works as intended.

Considering the on-rails nature of that moment, let's look at something that is even more similar: the Indi-like boulder chase in Lost World. Here, the path is narrow enough, and the ramps wide enough, that regardless of which side you choose, you'll get something. Sorta like an endless runner with a little more control. In the corresponding City Escape section though, there's maybe six approximate lanes you can go in, making for a completely trial and error experience, which makes zero sense to have considering the camera placement.

Sticking with City Escape, I return again to freedom of movement. Look at the Icecap Zone, or Sand Hill, then bring that up next to the narrow corridors and stupidly sharp turns of the San Fran-esque streets of SA2's opening. Look, I get it, it was a very novel idea and seemed like a great way to start a game. Sonic games are great at making first levels, but this was a good idea only. It was not executed well. The ramps in the Sonic Adventure equivalents could be frustrating at times, but nowhere near that of the sequel's counterparts.

This is also maybe the only level in the game that gives Sonic some space to move around in, and even then it's limited to a few sections. The formula seems to be "narrow pathway" -> "small boxed area with a cluster of enemies" -> "narrow pathway" etc etc. Maybe it would occasionally throw in the need to find a switch to flip, but the levels are hugely repetitive. Its prequel was much more varied in its approach, and wasn't afraid of switching things up.

Additionally, the small environments, coupled with the game's incessant need to constantly switch the camera angle, often kills any sense of momentum in all modes of the story. This game is ironically best played at a slow pace.

Speaking of, there seems to be a weird thing that goes hand in hand with the camera - for the worse - in that speed isn't based on acceleration over time, but absolute forward direction. Basically, what that means is, you will only hit the very top speed possible at that moment, if the direction the character is facing corresponds exactly with the direction you're pushing the left thumbstick. Considering the constantly changing camera angle (and I'm talking about an easing camera, not just the sudden switch from one to another), this means you're once again actively fighting against the game on mechanical level.

I have to admit, I'm not entirely sure if this is an issue with the Sonic/Shadow and Knuckles/Rouge levels, but it is highly noticeable during the mech walker stages, so it stands to reason that it could be something that happens across the board, but flies under the radar due to the higher speeds of the other characters.

Not only is the level design objectively bad for the gameplay and type of game it is, but the environments are just dull and drab, with maybe only City Escape and Pumpkin Hill being interesting choices. Though, bare in mind, I say interesting, not fun or exciting.

I've spoken a lot about the Tails and Robotnik levels enough, and I reckon everyone is in agreement on how badly designed they are, but the worst culprit at times is undoubtedly the treasure hunt levels.

This is all down to the camera and control scheme. I can accept that you can only find the emerald shards or keys in a specific sequence, as it makes handling the hint screens easier. Whatever. Kinda lazy, but fine. The thing is though, in a game as claustrophobic as Sonic Adventure 2, treasure hunting doesn't work. It's a chore to get to some sections, and there are far too many floating platforms. They work fine in 2D, or a 3D game with full camera control, but when the game wrestles that control for you and - for some bizarre reason - decides to place it beneath your character looking up when landing on a platform whilst gliding requires you to be able to look down I just don't understand that level of stupidity.

Well, I kinda do, they wanted the game out for the 10th anniversary of Sonic the Hedgehog. Same kinda thing with Sonic 06, but for some reason people seem to let it slide with this one.

The Knuckles and Rouge levels have too many bottomless pits and sudden camera switching moments. I don't know anyone who enjoys these sections, despite the fact I actually did like them in the first game (hell, even my nephew moans about it every time I'm round "but uncle David, do you want me to tell you something? You know the Knuckles levels in Sonic Adventure 2? The camera's really pants and I don't even like playing the game anymore because of it.")

The level design is atrocious, end of, and I cannot for the life of me understand anyone who would try to claim otherwise.

Okay, so this is maybe a little unfair, because the Kart racing was clearly tacked on because why the hell not. But let me tell you why the hell not... Because Kart racing is it's own fucking thing. It's clearly a loada shite, and at this point I honestly cannot be arsed getting into it. Twinkle Park's wasn't great, it was kinda novel, but this one is just infuriatingly bad.

The versus/battle thing is a very good idea actually, but what a missed opportunity to fold a Sonic Shuffle/Mario Party style section into it. Plus the game itself is bad anyway, so it was never gonna be brilliant, but honestly it's probably the best part of the standard gameplay styles, because they're short and snappy enough to only outstay their welcome for a little while, as opposed to eternity.

As for the Chao Garden, I can't quite remember too much about it tbh. Loved it in the first one, loved Chao Adventure on the VMU, but wasn't a fan of Chao Adventure 2. Plus it made more sense in the first game considering the hub world. The chaos drives or whatever were a nice addition though. The keys weren't. I did like the fact you could walk about as Tails and Robotnik, with them even goin so far as to include Tails' moves from the original for some reason.

I definitely preferred the Chao system in the first one, but the Gamecube's link up with Sonic Advance's Chao Garden (if I'm remembering that right) were a huge improvement over the Dreamcast iteration. I'm willing to give it the benefit of the doubt and say, okay, this is the best thing in the entire game.

That is a really bad thing though.

The entire game is an absolute fucking train wreck. Now, I haven't played Sonic 06, but I have played Sonic Labyrinth. I've played a lot of pre-Heroes Sonic games, maybe all of them. This is without doubt the worst of the lot. An abomination.

Maybe that's a little harsh, but to say that it's a well made game is just flat out false. I get that people's opinions on things, and their enjoyment levels of it, are all subjective, but there are aspects of this game that are objectively bad, and this cannot be denied, therefore can not been considered a well made game.

Now I'm gonna tell a little story I may have already brought up in the past...

When I was growing up, we didn't have a lot of money, but we weren't living in poverty either. We could afford things, but not much. Me and my brother put up half the money to our Dreamcast to buy it, but that was a bit of a rare case. It wasn't rare that we'd put money towards thing ourselves, but it was rare that we'd have money to do it. This was because that money was constantly getting "borrowed" by my parents, as they were usually in some kinda hushed financial predicament.

I clocked all this at an early age, and began to understand money and its value midway through primary school, so I'd ask for less, even to the point of refusing things. Hell, I'd refuse biscuits being offered by a relative because I just assumed everything was a valuable commodity. This means that I rejected a ticket for Wembley 99, missing that Dickov goal, and Weaver save (though I used to lie and say I went because I had some weird kinda shame for having the opportunity to go and saying no)

Anyway, on my 12th birthday (I think), my mam took me to town to spend my birthday money. I intended on getting a Dreamcast or Gameboy title. Then, almost out of nowhere, I see on the screen the trailer for Sonic Adventure 2! This was when it had a silver logo instead of the eventual one.

Now, at the time, I was still reading Sonic comics, and would constantly play Sonic Adventure. Loved that game. Still do really. The sequel wasn't out, but would be soon, so I went to ask about it and apparently it'd been delayed from the intended release to another. I didn't know at the time that it was to be for the 10th anniversary, and on reflection it may not have had its date moved, but the shop's assumption of the release window meant that it had indeed been moved from that which was being advertised at the time.

That was fine, I could make do with the Β£3 Batman book from my parents, as well as the shirt I'd never wear from my aunt, as I'd mainly got money, and it was just enough for Sonic Adventure 2 and a game magazine (remember how expensive those fucker were?) So a pre-order receipt would do me. This was Sonic Adventure 2 for fuck sake!

To my surprise, the pre-order cost nothing. Or maybe it was a quid, I don't remember, but I didn't have to hand over any notes. So, with this three month delay, all I had to do was put that money in a safe space.

My mam also realised I didn't need it for a few months, so asked to "borrow" it for a while. I agreed, stressing the condition that I get it back in time to get the game on release. "Of course" I'd get it back...

Eventually that time came around. I have family who live in Lincoln (RAF family that moved about and settled there) They were down for the week, and we were to take them back at the end of it and stay there for a fortnight. It was all fairly standard stuff, it happened every year, we could only afford to go abroad once during my childhood.

While they were down though, we were gonna go to the football masters tournament. Just the lads, obviously. Girls don't like football, do they? πŸ‘€ The masters was basically an indoor five-a-side tournament for retired players who were strongly linked to a specific club. It was actually better than you'd think, and always odd for me seeing City do well in any kinda competition that wasn't the first division (formerly the second division, but now the Championship)

This was gonna be a great time for me. The Masters, a holiday, and Sonic Adventure fucking 2! And both the Masters and getting the game were happening on the very same day! Mint time to be me!

So, I woke up giddy as fuck, tried to keep quiet about it (again, I never liked asking for things), as I assumed everyone would know about it. It had been an agreement in place for months. But maybe people had other things going on. It was, after all, only me who was excited about it, and whilst he'd certainly enjoy playing it, my brother was probably sick to death about me banging on about it. No bother, I'd bring it up myself. And I needed to, because time was ticking on, and we had to be at the arena for the masters by a certain time, let alone go out and get the game.

"So when are we going to get Sonic Adventure 2?"

"What?"

"Sonic Adventure 2 is out today, and I need the money back to go and get it, I have the receipt right here, should we go after this?" ("This" being whatever shit thing was on TV at the time)

"Oh you'll have to wait."

"Wait? Until after the next one?"

"No, I can't afford it. You'll have to wait a while before we get it."

I felt destroyed. An argument ensued. My mam needed the money to get us clothes for the holiday. Why though? I already had clothes... I was promised. I had the receipt. I needed that money back. Worst thing is, I felt embarrassed on behalf of my parents over them needing their own child's money, so never mentioned the fact it was mine and owed to me. This undoubtedly made me look like an utter spoiled brat in front of rest of the family.

My mam went full-on dragon mode, and I resorted to sulking and making it blatantly obvious how I felt about it.

Enter my dad. In many ways he was the bane of my childhood. Could rarely watch Saturday morning cartoons because he wanted to watch Soccer AM. Could rarely watch cartoons over the summer because of test matches (for those who don't know, test cricket lasts all day for weeks). Always had to keep as quiet as a mouse in the gaff because he worked nights.

Occasionally though, out of nowhere, he'd do something I considered heroic. This was one of those times.

He stepped in. "It's his money from his birthday, you promised to give it back, and he's been looking forward to this for weeks." It was months actually, but whatever.

He knew he was fucking himself up. Like an elephant, the dragon does not forget, and she certainly does not forgive. But he came through. He got the money. He drove me to town (pain in the arse coz of parking btw, and I think it was at the weekend) Together we got the game.

Didn't have time to play it though because of the Masters, so I brought the case with me, absorbed every word within the manual, and marvelled at the tiny coloured screenshots on the back.

The next day I finally played it. The opening level was fine, I thought. But why have I gone straight to another character? When will I get to explore the world? Maybe it'll come after the next section...

I kept thinking this over and over, not really enjoying the game at all, but bursting with excitement about the new hub world. However, it slowly started to dawn on me that it would never come. No hub world. And I didn't like what I was playing.

My first experience of buying into the hype only to be left with crushing disappointment.

I've often thought "maybe this is why I dislike the game so much" only to think of other times I could've fallen victim to the same thing. Shenmue was nothing as I expected it to be, and Shenmue II made lots of changes I didn't like. I still loved them. I'd never been more hyped for a game than the first Sonic Adventure, yet I ate that shit up. All three of those got both great and average reviews.

I was hyped for Oblivion, and was disappointed. Hell, I bought the special edition with the coin and the map despite not even owning a 360. That's how hyped I was for it. But I found it boring. Never thought it was an objectively bad game though.

Phantasy Star Online Ver 2 (offline), GTA V, any non-Kanto Pokemon game, Sonic Generations, Mario Kart 64, Giant Killers, Assassin's Creed IV, A Link to the Past, so many other games that I've been so excited for, yet just haven't really enjoyed at all... But still, nowhere near as bad as this one.

I bought Sonic Adventure 2 Battle for the Gamecube. The first game I bought for it. I thought it'd be an improvement. It wasn't. I've recently gone back to - and am currently playing - it on the 360. And somehow, despite the circumstances around the first time I played it, now it feels even worse.

And trust me, I am the type that can still enjoy games from the past. I can view them in the correct context. Sure, things can seem odd, and at times they'll frustrate me massively, but I don't consider them bad. Why? Because there weren't set standards back then. It's okay for them to "not have figured it out yet".

Not the case for Sonic Adventure 2 though. People can play the first and not enjoy it, that's fine. But nobody can tell me that SA2 is objectively better. And they certainly can't say it's a well mare game, because it most definitely isn't.

Sonic Adventure 2 is one of the worst games I've had the displeasure of experiencing. It's definitely a bad game.

EDIT 1: Wow, I spent like three hours, probably more, typing that. I really need to reevaluate my life.

EDIT 2: Oh, and it basically used Comic Sans for a lot of text. That in an of itself is grounds for capital punishment.
 
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