I think it looks great except for the lightning at some parts like you said. The global light is neat but when bounces in characters it makes them look like toys or plastic coated, and I dont think that's the final intention.Man, the World Tour open world stuff in Street Fighter 6 looks rough.
And i'm not even a big like graphics fanboy, i can still play games like Shenmue or Resident Evil Remake etc
and its fine. But now that we are in 2023 and ive seen games like Ghost of Tsushima, Resident Evil 4 Remake,
Assassins Creed Odyssey, Witcher 3 Next Gen patch and stuff like that,
i gotta say the open city stuff in the Street Fighter 6 demo looks like from a PS4 game that came out like 7, 8 years ago.
You can clearly see how the lighting only looks good in the cutscenes but the ingame scenes look super flat
and outdated. All of the citizen NPCs look like your average preset Saints Row 3 or whatever NPCs.
And on top of that, even on PS5, they made the resolution mode the default one, not the performance option.
Which forces all world tour fights to run at a very rough 30 fps.
And yeah, its great that you can make basically anything you want in the character creator
but again, the overall quality of the skin details, how realistic the hair looks and so on is just ... bad.
I'm getting like a Shenmue 3 artstyle vibe from it and i dont mean that in a bad way for S3
but i feel like a company like Capcom should be able to deliver something thats way more impressive
than a 7 mil USD Kickstarter campaign, if you know what i mean? Especially when Capcom just released RE4 Remake
and that game looks a hundred times more impressive in terms of up to date graphics.
This only applies to the make your own character world tour stuff.
The normal VS whatever arcade modes where you play as the normal SF characters in stages looks totally fine.
Man, the World Tour open world stuff in Street Fighter 6 looks rough.
And i'm not even a big like graphics fanboy, i can still play games like Shenmue or Resident Evil Remake etc
and its fine. But now that we are in 2023 and ive seen games like Ghost of Tsushima, Resident Evil 4 Remake,
Assassins Creed Odyssey, Witcher 3 Next Gen patch and stuff like that,
i gotta say the open city stuff in the Street Fighter 6 demo looks like from a PS4 game that came out like 7, 8 years ago.
You can clearly see how the lighting only looks good in the cutscenes but the ingame scenes look super flat
and outdated. All of the citizen NPCs look like your average preset Saints Row 3 or whatever NPCs.
And on top of that, even on PS5, they made the resolution mode the default one, not the performance option.
Which forces all world tour fights to run at a very rough 30 fps.
And yeah, its great that you can make basically anything you want in the character creator
but again, the overall quality of the skin details, how realistic the hair looks and so on is just ... bad.
I'm getting like a Shenmue 3 artstyle vibe from it and i dont mean that in a bad way for S3
but i feel like a company like Capcom should be able to deliver something thats way more impressive
than a 7 mil USD Kickstarter campaign, if you know what i mean? Especially when Capcom just released RE4 Remake
and that game looks a hundred times more impressive in terms of up to date graphics.
This only applies to the make your own character world tour stuff.
The normal VS whatever arcade modes where you play as the normal SF characters in stages looks totally fine.
Are you taking the piss or did they actually say that?And hey, SF6 developers quoted Shenmue as the main inspiration for World Tour. By saying that, the series value increases like when Elon Musk talk dogecoin.
They really said it and this piss tastes damn good oh yeahAre you taking the piss or did they actually say that?
Listening to the Skies of Arcadia soundtrack right now made me think about the fact that I kind of miss the Dreamcast/PS2 era. Sure, Shenmue has something to do with it but I enjoyed a lot that was released around that time. Metal Gear Solid-releases, Resident Evil stuff, Silent Hill, Killer 7, Skies of Arcadia, Phantasy Star Online, Zelda : Windwaker (on Gamecube of course),... up to things like Shadow of the Colossus later on.
I also liked that the industry had gotten big enough to release larger, more immersive games (as well as smaller titles) while at the same time still having some of that "outside of the mainstream"-spirit. Big companies took a few more risks compared to now and everything felt slightly less mainstream corporate (no microtransactions, extensive focus groups, ... then). Of course it was big business then too but it felt like a nice balance between mainstream/niche gaming. Now niche games are largely part of the indie scene where budgets are more limited. To be clear, I have enjoyed many games after that generation too. This is not intended as a rant against every game released after that era.