- Joined
- Jul 27, 2018
- Location
- Milwaukee, WI (US)
Following up on my previous post, here's a quick framerate analysis on the original trailer.@Spaghetti's post interpolating the footage from the last update inspired me to do the same for the trailer, interpolating the duplicate frames so the various bits of the trailer don't look choppy. The only bit where it still looks odd is the panning of the night sky, but that one clip of the boat that's extremely choppy in the original is perfect now.
You can see the area with the night sky actually isn't dropping frames, which is something I had found after making the motion smoothed version. That explains why motion smoothing didn't improve that - there was nothing to interpolate. I can't really explain the oddness of that scene - the most logical explanation I can think of might be bad frame pacing but we can't actually verify that because the original trailer is 30fps. I also didn't include a frame time graph on this for the same reason, as the framerate graph already does a great job of illustrating the drops.
If you're familiar with @dark1x 's DF videos, you should already be familiar with how the frame graph works. I tried to mimic how theirs appears to look, showing 4 seconds before & after. Since the analysis is done entirely based on output video, some manual tweaks to the data were necessary. Fades to black for example produce multiple frames where the video is the same, but we don't want to count that as a drop because it's intentionally static. I've manually marked the frames during fades as not skipped, so everything in-game should be properly reflected. The finished game will probably get a proper analysis from the pros, but I thought it was neat to have one for the trailers. If next month's trailer warrants verification I can run that one through as well, but that depends on whether or not they use actual footage again and if there are still drops we can analyze. As they get closer to release there should be less to find, unless they're fine with dropping frames sometimes since the original games did too.