- Joined
- Aug 19, 2018
Well in terms of fighting and general systems, the ground work has been laid. I mean sure, new environments would have to be crafted. But in terms of animations and general assests...a lot of it is in place. I mean, Shenmue 1 and 2 reused a lot of the same assets.
Yes, I’m not doubting that. I am relatively certain they can iterate and build on a lot of systems that are in place in Shenmue 3.
My point about Unreal Engine 4 and next-generation consoles isn’t that it won’t be compatible, rather to keep up with visual arms race, what would be required to ensure it looks suitably next-generation? As they would go against keeping budget costs down but hopefully with a lot of UE4 engines presets not blow budget.