- Feb 7, 2019
Yeah, it also didn't help that due to the kickstarter nature the fans had some info on some of the cut content.
Publishers never share any info about their games when they are early in development: because they know that some ideas they have planned will get cut and that will disappoint the fans that were hyped for those features.
For example, Metal Gear Solid 2 was suppoased to have these features when it was early in development:
1.A Liquid Ocelot Vs Snake fight at the end of the game.
2.underwater combat and underwater stealth gameplay with sharks as enemies.
3.Ability for the main character to sweat and enemies smelling the players.
4.A multiplayer mode with Split Screen mode.
5.Codecs that don't pause the game and happen in real time.(And they were supposed to get interrupted when enemies detect you during conversations)
6.More bossfights and characters.(Old Boy, China Man)
7.An infirmary where wounded enemies visit and the players could destroy it to stop enemies from healing themselves.
8.A gameplay section of Snake escaping from the Tanker.
And all of these were cut. If MGS fans knew about these cut features before playing it then they would definitely get disappointed by MGS 2.(Similar to some Shenmue fans that are disappointed in 3 for not having Baisha village)
I don't know how Yu handled Shenmue 3's development but maybe he ended up doing majority of the story himself since they didn't have enough money to give to those writers to do work on the main story.(Since hiring a writer to write the main story might be more expensive than hiring that writer for secondary/background characters)
The thing is, Metal Gear Solid 2 was a great game. Then again, I dont feel like Shenmue III was an uncomplete game. Just that it wasnt good.