It has the underlying mechanics needed for a good combat system, on that I can't disagree (I don't know the ins and outs of the system); but I disagree that it has the fundamentals down (the input delay, weird animations, missing offensive and defensive options, lack of impact etc.). It's kind of like the story: you can argue that the story is full of wonderful metaphors and color theory and cinematography all you want but they still forgot to introduce and name Niao Sun. You can't worry about the complexities that make a story great when the foundation isn't all there.After doing some digging, I have to concede the point to @Rydeen that the combat system in Shenmue III has the fundamentals needed for a good combat system.
Uhh... look at the reception S3 got; does this seem like a thriving franchise to you? Also lol "race to the finish line".Some of you people really don't get the style of game Shenmue is or the spirit of Shenmue. To suggest Us Net cut fully voiced NPCs just so the story can race to the finish line would completely tank the franchise and not be a true sequel to Shenmue.
I thought the biggest weakness was the fact that it was completely superfluous to the overall plot and basically nothing of consequence happened there until the castle section.Niaowu's biggest weakness was the amount of non-voiced NPCs.
Are you under the impression that Shenmue 3 is less "cut back" than Assassin's Creed? In what sense?If an even further cut back version of Niaowu became the standard, Shenmue would be dead. Completely unacceptable. If you want a game like that , go play Assassin's Creed.
A Shenmue game without full voice acting isn't Shenmue, period.
Voiced dialogue is essential for Shenmue experience
This is why we can't have nice things.Yeah. Shenmue doesn't need any voice acting imo.
I'd like to see Shenmue adopt a hybrid combat system of Godhand for multiple enemy encounters (albeit more grounded) and Virtua Fighter for boss-type enemies.