Thoughts On Shenmue 3 Antagonists?

I thought Yanlang at least had a decent personality for a douchie generic thug... but Ge was so incredibly bland and uncreative, just another generic steroid boss with no personality. Niao Sun really should of been a final boss in Shenmue 3. She was such a waste of an interesting concept. Such a crying shame
 
Niao Sun really should of been a final boss in Shenmue 3. She was such a waste of an interesting concept. Such a crying shame

While I feel the Li Feng being Niao Sun twist was poorly executed, it seems apparent to me based on ending of Shenmue 3 she has a much larger and on-going role. If the title cards during GDC presentation are any indication, the internal struggle between her and Lan Di to assume control of the Chi You Men will be an integral part of the story and how Ryo and the group navigate around those two opposing forces I think will be a big chunk of prospective Shenmue 4.
 
While I feel the Li Feng being Niao Sun twist was poorly executed, it seems apparent to me based on ending of Shenmue 3 she has a much larger and on-going role. If the title cards during GDC presentation are any indication, the internal struggle between her and Lan Di to assume control of the Chi You Men will be an integral part of the story and how Ryo and the group navigate around those two opposing forces I think will be a big chunk of prospective Shenmue 4.
Fighting her as a final boss in 3 doesn't stop this from happening though.
 
Fighting her as a final boss in 3 doesn't stop this from happening though.

It kind of does. I mean take this as idle speculation but let’s say Ryo fights her at the end, if he defeats her it nullifies her as any potential threat to not only him but Lan Di himself. Making the power struggle over the Chi You Men moot.

Although she supposedly expert at Mantis Dagger Fist, her “greatest talent is said to lie in the area of plotting and strategy, and she makes use of her cunning wits to play dirty tricks.”

We know she manipulates Ryo with the aim to take out or distract Lan Di. Once she finds out he survived, how will she try and manipulate Ryo and the group?
 
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It kind of does. I mean take this as idle speculation but let’s say Ryo fights her at the end, if he defeats her it nullifies her as any potential threat to not only him but Lan Di himself. Making the power struggle over the Chi You Men moot.

Although she supposedly expert at Mantis Dagger Fist, her “greatest talent is said to lie in the area of plotting and strategy, and she makes use of her cunning wits to play dirty tricks.”

We know she manipulates Ryo with the aim to take out or distract Lan Di. Once she finds out he survived, how will she try and manipulate Ryo and the group?
Exactly, it's not all about who can kick who's ass, take Game of Thrones for a cheap example (assuming you've seen/read it) Robb Stark defeated Tywin Lannister at every single battle, it took sneaky dirty tactics for Tywin to finally put down the young wolf, Niao Sun I can see doing the exact same thing to Ryo and/or Lan Di even if Ryo has already whupped her in a head on fight.
 
I found myself wondering yesterday whether the story of Shenmue 3 would have really played out any differently if both the Blue Spiders and the Red Snakes has been completely removed from the game and replaced with a line to say that Mr. Yuan had been taken by some men in black suits?

Looking at the entire cast, the only new characters that had any real bearing on the story were Elder Yeh, the drunk master and the fisherman master.

Looking back to the cast of Shenmue 2 and how essential many of them were to the game’s narrative reminded me just how big the gulf in quality between the second and third games really is.
 
They sucked as villians. If the next part of the story is more exciting and they can figure out a way to tell it and stich a cut scene together, I can write off Shenmue 3 as nothing more than a side mission to save Shenhua's dad before the real quest began. Problem is, it's game 3. If the story hasn't taken off yet, how can it at this point without being rushed? I am not sure if I really see a viable path forward for this series. Shenmue 3 kinda blew it.
 
They sucked as villians. If the next part of the story is more exciting and they can figure out a way to tell it and stich a cut scene together, I can write off Shenmue 3 as nothing more than a side mission to save Shenhua's dad before the real quest began. Problem is, it's game 3. If the story hasn't taken off yet, how can it at this point without being rushed? I am not sure if I really see a viable path forward for this series. Shenmue 3 kinda blew it.
I keep saying it, it felt like disc 1 & 2 and we are missing disc 3 & 4, hell disc 1 & 2 of Shenmue 2 had far more magical moments than the entirety of Shenmue 3. Xuiying, leaf catching, Jianmin, Guixang, Chawan Sign, battling the Heavens.
 
They sucked as villians. If the next part of the story is more exciting and they can figure out a way to tell it and stich a cut scene together, I can write off Shenmue 3 as nothing more than a side mission to save Shenhua's dad before the real quest began. Problem is, it's game 3. If the story hasn't taken off yet, how can it at this point without being rushed? I am not sure if I really see a viable path forward for this series. Shenmue 3 kinda blew it.
I don’t think the series is dead in the water just yet, especially if Yu still plans on rounding things off in five games. I can clearly envisage a narrative that would wrap up all of the loose ends without having to compromise too much on what we know of Yu’s plans for the series and so have every faith that Yu too has a vision for how the series is going to end. I must admit though that I had the same faith in the build up to Shenmue 3 and was left a little disappointed. I suppose time will tell.
 
I like their design. In fact, I think Mr Muscle is a waste of good character design.

That's also my opinion on Shiling.

They are good designs but boring characters. Or should I say non-existent characters. There's nothing fledging them. There's barely anything to say about them. Except that they are muscled.



They sucked as villians. If the next part of the story is more exciting and they can figure out a way to tell it and stich a cut scene together, I can write off Shenmue 3 as nothing more than a side mission to save Shenhua's dad before the real quest began. Problem is, it's game 3. If the story hasn't taken off yet, how can it at this point without being rushed? I am not sure if I really see a viable path forward for this series. Shenmue 3 kinda blew it.


That kind echoes my thoughts. I definitely cant see Shenmue ending with IV... or Even V if III is the kind of rythm we're taking.
 
I like their design. In fact, I think Mr Muscle is a waste of good character design.

That's also my opinion on Shiling.

They are good designs but boring characters. Or should I say non-existent characters. There's nothing fledging them. There's barely anything to say about them. Except that they are muscled.






That kind echoes my thoughts. I definitely cant see Shenmue ending with IV... or Even V if III is the kind of rythm we're taking.
Yeah, I always thought Shiling was really cute and a total waste of what could of been a fantastic character... she just needed alot more time on screen, cutscenes, background, what a shame.
 
I like their design. In fact, I think Mr Muscle is a waste of good character design.

That's also my opinion on Shiling.

They are good designs but boring characters. Or should I say non-existent characters. There's nothing fledging them. There's barely anything to say about them.
Tell me everything you learn about Nozomi in the first game, within the game only; no supplemental materials, manual, Shenmue passport, and if you didn’t regularly talk with Shilin, or do her side quest, no nozomi phone conversations either. My point here is that you probably won’t be able to separate her very much from Shilin, aside from one or two details about her life (growing up with Ryo, and leaving Japan for Canada). The story puts her in much more emotional scenarios, but that doesn’t necessarily make her a better character, unless you’ve been playing the first game for 20 years, and grown an attachment to the character that makes new characters potentially seem like interlopers.

Goro also serves a similar canonical role as Kyo, but again, he’s just marginally more emotionally involved because of Mai, and his affinity toward Ryo. As a character within the narrative, he can be deconstructed into three or four aspects: goofy tough-guy at the harbor; likes Ryo; wants to get with Mai; gets Ryo a job. For Kyo, it doesn’t look much different: goofy martial artist in Niaowu; always wants to spar with Ryo; beats the hell out of Red Snakes members; helps Ryo with info about the casino; introduces Ryo to his master. They aren’t really functionally different characters, and it’s my opinion that a lot of the perceived gap in quality of character is down to how much more familiar the characters in the first game are, and how most of their interactions with Ryo are part of obligatory cutscenes. Certainly, Nozomi and Goro have more extended screen time, comparatively, but I don’t feel the idea that the supporting cast in the first game was unassailable, and Shenmue III has no decent supporting characters is one that really holds water. I like the characters in the first game, I just didn’t invest in them the way some might have.

It’s kind of interesting to me that these discussions of antagonists never seem to include Charlie. That’s sort of understandable, since he’s probably the most forgettable character in the entire series. I thought Ge was underutilized, but I enjoyed Yanlang. They were probably about on par with, if not better than, Charlie/Terry, but considering that SIII also had Niao Sun, I definitely preferred the antagonists in SIII, compared to the first game.
 
Unfortunately I too found them to be completely forgettable. While their designs are definitely interesting and unique, they are completely one-dimensional, not to mention that, at the end of the day, they don’t really bring anything interesting to the table.

What I can say is that I really liked the idea of Ge using an unknown Chinese fighting style, but that ultimately didn’t stick out too because he was a pushover in the actual gameplay.
 
Goro also serves a similar canonical role as Kyo, but again, he’s just marginally more emotionally involved because of Mai, and his affinity toward Ryo. As a character within the narrative, he can be deconstructed into three or four aspects: goofy tough-guy at the harbor; likes Ryo; wants to get with Mai; gets Ryo a job. For Kyo, it doesn’t look much different: goofy martial artist in Niaowu; always wants to spar with Ryo; beats the hell out of Red Snakes members; helps Ryo with info about the casino; introduces Ryo to his master. They aren’t really functionally different characters, and it’s my opinion that a lot of the perceived gap in quality of character is down to how much more familiar the characters in the first game are, and how most of their interactions with Ryo are part of obligatory cutscenes.

While I think you bring some valid points, I think ultimately you are wrong. In the case of Goro while I would never argue his characterization is deep, it’s important to note his character actually has an arc. He initially starts out as a thug robbing citizens at harbour, gets beaten by Ryo and that begins to change his nature. He becomes a companion to Ryo assisting him and ultimately his relationship with Mai makes him want to turn completely straight so he can help and support her.

Now I ask, what is the arc for Mr. Hsu? What development takes place from your initial meeting to ultimately getting him to decide to join Ryo venturing to the Old Castle? I argue there is none and that’s why majority of Shenmue 3 characters fall flat because they lack basic characterization and motives.
 
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Tell me everything you learn about Nozomi in the first game, within the game only; no supplemental materials, manual, Shenmue passport, and if you didn’t regularly talk with Shilin, or do her side quest, no nozomi phone conversations either. My point here is that you probably won’t be able to separate her very much from Shilin, aside from one or two details about her life (growing up with Ryo, and leaving Japan for Canada). The story puts her in much more emotional scenarios, but that doesn’t necessarily make her a better character, unless you’ve been playing the first game for 20 years, and grown an attachment to the character that makes new characters potentially seem like interlopers.

Goro also serves a similar canonical role as Kyo, but again, he’s just marginally more emotionally involved because of Mai, and his affinity toward Ryo. As a character within the narrative, he can be deconstructed into three or four aspects: goofy tough-guy at the harbor; likes Ryo; wants to get with Mai; gets Ryo a job. For Kyo, it doesn’t look much different: goofy martial artist in Niaowu; always wants to spar with Ryo; beats the hell out of Red Snakes members; helps Ryo with info about the casino; introduces Ryo to his master. They aren’t really functionally different characters, and it’s my opinion that a lot of the perceived gap in quality of character is down to how much more familiar the characters in the first game are, and how most of their interactions with Ryo are part of obligatory cutscenes. Certainly, Nozomi and Goro have more extended screen time, comparatively, but I don’t feel the idea that the supporting cast in the first game was unassailable, and Shenmue III has no decent supporting characters is one that really holds water. I like the characters in the first game, I just didn’t invest in them the way some might have.

It’s kind of interesting to me that these discussions of antagonists never seem to include Charlie. That’s sort of understandable, since he’s probably the most forgettable character in the entire series. I thought Ge was underutilized, but I enjoyed Yanlang. They were probably about on par with, if not better than, Charlie/Terry, but considering that SIII also had Niao Sun, I definitely preferred the antagonists in SIII, compared to the first game.



You can learn a lot of things about Nozomi ingame. About her family, her situation, her friends. And more importantly, she has a lot of screen time. She has developpement. There's actually something going on with her and Ryo. From the moments where you take care of that cat. To the moments where she worries about Ryo multiple times. The flowers for Iwao. The park scenes with Ryo where she confess. Heck, she has a theme dedicated to her. And I'm not even talking about the motorcycle scene. What does Shiling has ? Except for being a shrine maiden who use a broomstick ?


I mean, seriously, are we really debating that Nozomi had more developpement that Shiling ? For real ?
Whew the revisionism going on here.
 
It’s kind of interesting to me that these discussions of antagonists never seem to include Charlie. That’s sort of understandable, since he’s probably the most forgettable character in the entire series. I thought Ge was underutilized, but I enjoyed Yanlang. They were probably about on par with, if not better than, Charlie/Terry, but considering that SIII also had Niao Sun, I definitely preferred the antagonists in SIII, compared to the first game.

Except the part about Nozomi (which clearly is really much more developed than Shiling) I can agree with your points. I don't think there's a big gulf in quality between Shenmue III and I (the original being marginally better IMO).

It's the comparisons with II when tragedy comes. There's nothing in III that comes close to Xiuying, Joy, Ren, Fangmei or Shenhua in the second game. Even Dou Niu and Yuan feel more developed than anyone in III.
 
It’s kind of interesting to me that these discussions of antagonists never seem to include Charlie. That’s sort of understandable, since he’s probably the most forgettable character in the entire series.


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While I think you bring some valid points, I think ultimately you are wrong. In the case of Goro while I would never argue his characterization is deep, it’s important to note his character actually has an arc. He initially starts out as a thug robbing citizens at harbour, gets beaten by Ryo and that begins to change his nature. He becomes a companion to Ryo assisting him and ultimately his relationship with Mai makes him want to turn completely straight so he can help and support her.

Now I ask, what is the arc for Mr. Hsu? What development takes place from your initial meeting to ultimately getting him to decide to join Ryo venturing to the Old Castle? I argue there is none and that’s why majority of Shenmue 3 characters fall flat because they lack basic characterization and motives.
Absolutely, you're correct. Goro has an arc, no matter how superficial it is, it's there. It really consists of Ryo beating the crap out of him, and Goro almost immediately becoming a completely different person, but your point is fair; Hsu does not have an arc. My point is that their involvements in their respective narratives are very similar (if you disregard the castle portion of III), and you really know, or can infer, about the same amount about each of them. I'm not necessarily pointing out whether Goro is a better or worse character than Hsu, more that it's a matter of degrees, and that the separation isn't that significant.


You can learn a lot of things about Nozomi ingame. About her family, her situation, her friends. And more importantly, she has a lot of screen time. She has developpement. There's actually something going on with her and Ryo. From the moments where you take care of that cat. To the moments where she worries about Ryo multiple times. The flowers for Iwao. The park scenes with Ryo where she confess. Heck, she has a theme dedicated to her. And I'm not even talking about the motorcycle scene. What does Shiling has ? Except for being a shrine maiden who use a broomstick ?


I mean, seriously, are we really debating that Nozomi had more developpement that Shiling ? For real ?
Whew the revisionism going on here.
:ROFLMAO: No, no revisionism. I played Shenmue on release in 2000, and I never cared for Nozomi, but I appreciate you proving my point that she's still a fairly weak character who you really don't know anything about outside of a handful of details about the people around her. Consider the way in which you're introduced to Nozomi in the game: A standard conversation like most of the ones you have with Ryo's friends. There's very little to even suggest that she has much of a relationship with Ryo beyond her concern being similar to what Mayumi shows, but you'd have to really dig into supplemental materials to piece that together. I went back to check, but by my count Nozomi is involved in four main cutscenes, and four optional cutscenes, not including the end of the game. Her default state, if you talk to her, is one of excessive worry for Ryo, and the only other state she has that comes up in the cutscenes are these "feelings" she has for Ryo, that I've never found believable. You don't see a scripted interaction between the two until coming out of the tattoo parlor, and she pretty much just continues to express concern. The next time, if you don't engage in the optional cutscenes, she's calling Ryo out to the park to confess her feelings, but the game basically doesn't give any context for her having them. If you look at supplemental materials you find that they've been friends since junior high, but that scene also dumps the Canada thing on you that potentially doesn't make sense without her backstory from supplemental materials, either.

I realize I'm dumping on a waifu for a number of people here, but she's not a well written character, within the context of the game, and the motivations for her primary function within the story aren't given due context. It's flimsy at best. I will say that some of the optional cutscenes demonstrate her character a bit better: Willing to stand up to Enoki to protect a kid, kind enough to send Iwao's favorite flowers. That's sort of the bare minimum of characterization, though, which Shenmue III establishes for Shilin as soon as you meet her. I'm not trying to discourage people from enjoying Nozomi as a character, even though when I play the first game, I always hope that Mayumi will just confess her feelings before Nozomi does (maybe I can remind YS about Mayumi, since she's supposed to be learning Chinese in order to become a diplomat). What I'm suggesting here is that it would be reasonable to invest in Shilin as much as Nozomi. They're fairly comparable in characterization and development, within their respective games. (To be clear, in both cases, it's somewhat limited.) What Shenmue does really well is build a deeply interconnected world that makes everything feel comfortable, and natural. The player will feel like Ryo knows all he could about Nozomi, but it does not give the player any reason to feel that same level of familiarity, upon analysis.


It's the comparisons with II when tragedy comes. There's nothing in III that comes close to Xiuying, Joy, Ren, Fangmei or Shenhua in the second game. Even Dou Niu and Yuan feel more developed than anyone in III.
Absolutely. There is a gulf that exists between these two games, in this respect. I couldn't even begin to attempt to draw parallels, but Shenmue III does still have Shenhua and Ren. This trio seems to be the cast for SIII, and the foreseeable future, so from that perspective, I'm less concerned about other supporting characters that Ryo encounters at this point. Actually this reminds me of one of the phone conversations with Fangmei, where she tells Ryo that she'll only be happy when he promises to come back to Hong Kong, as if he would be returning to stay. If Ryo continued to encounter these groups of people that he established those kinds of relationships with, all the way along, where would he "return" to?


Sorry, Chuck. Is this a bad time to mention that that movie scarred me as a child, and I still can't watch it as an adult?
 
They're fairly comparable in characterization and development, within their respective games.


Lol what ?

Yeah, huge revisionism going on here. That Nozomi is a well written character or not is a thing. To say that she has as much characterization or developpement as Shilling, wtf. Have we played the same games ? Nozomi clearly has not only more screentime but also a lot more importance to the story than Shilling does.
Yes, you're introduced to Nozomi in a regular conversation. So does Tom. It doesn't mean those characters don't get developpement over time. That's some heavy revisionism going on here. The game does give you context about their relationship. It's not the "best written one". But yeah, you clearly understand that they've been friend for a long time and that Nozomi has a thing for Ryo. There's not only the parlor tattoo. There's all those cutscenes with Megumi's cat, in which serves as characterization for their relationship. There's multiple main cutscenes. And well, there's like a huge plot point going on around that. To say that it's fairly comparable to a girl you meet two or three times and who's only relevance to the game is that she's a shrine maiden and that she appears out of nowhere to beat thugs with a broomstick... that sounds really far fetched. But that's becoming the usual thing now. To get some revisionism about the OG games to defend a bad aspect on 3.
 
revisionism
I'm not sure you understand the meaning of this word--. I also don't see anywhere where you've actually rebutted my points, and I have to question whether or not you actually read or understood my post.

I guess I'll step through this with you this time, but if you don't have actual rebuttals to my points in the future, I'm not going to bother.

Nozomi clearly has not only more screentime but also a lot more importance to the story than Shilling does.
More screen time, probably. More importance? Doubtful. Not considerably more, at least.

The game does give you context about their relationship.
When? In what ways?

It's not the "best written one". But yeah, you clearly understand that they've been friend for a long time and that Nozomi has a thing for Ryo.
You can clearly see that Shilin has a thing for Ryo. It's given context by her high moral standards, and a belief that Ryo is a representation of those moral standards, as well. The first game does not give any context for why Nozomi is so infatuated with Ryo, and it seems insincere at best, shallow at worst, as a result. If you dig into supplemental materials, you can find out that Ryo would stand up for her when she was bullied for not acting as Japanese as everyone else when she moved back for junior high. The game itself doesn't provide this context.


There's not only the parlor tattoo. There's all those cutscenes with Megumi's cat, in which serves as characterization for their relationship. There's multiple main cutscenes. And well, there's like a huge plot point going on around that.
This is why I say it seems like you didn't read my post. I mentioned the tattoo parlor as the first instance of a cutscene involving Nozomi. Until this point, Nozomi seems like just another one of Ryo's friends. As for the cat, I was only remembering there being one of those cutscenes with Nozomi, but there were apparently three. It doesn't materially change anything, because two of them do absolutely nothing to develop their relationship, and the third one is basically Nozomi yelling at Ryo for not talking with her openly enough. They're also all optional, and easily missed.

The crux of the matter is that if one were just going through the first Shenmue, and not investing in optional content, Nozomi is a paper-thin character that the game appears to thrust on the player. That doesn't seem like it differs greatly from people's complaints of Shilin. Even with all of the optional details, and non-game materials, Nozomi still seems like a shallow, and undeveloped character, to me.
 
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