There's also plenty to like about Shenmue III. The environments, music (in some places) mini-games and actually some of the cutscenes are very well done, espeically in Bailu.
Yes the story/character development wasn't what many felt it should be but there's things that they did do well too.
Care to elaborate on your point?
For me, I loved the graphics and cut scenes. I felt the cut scenes got really good whenever Ren was involved. I hope Shenmue 4 is kind of a "buddy cop" style adventure with Ren always around for comic relief.
The thing's I hated were:
How weak Ryo feels in this game compared to 2: I know this a new game but it takes places minutes after the last one ended. I wouldn't mind the sudden nerf if the story could explain it somehow.
If I were writing the story id explain it this way: Ryo slips(or gets attacked) and injured in the cave. Due to his injuries, he has to rest a month or two where his stamina and fighting ability degrades. During that time Shenhua and her father could care for him THEN Shenhua's father would get kidnapped by the thugs. At this point Ryo might know more about the mirror and have an emotional connection to Shenhua and dad. The injury arc could even be playable where Ryo tries to train or something.
Similar to how Yakuza nerfed explained Kiryu's nerfing by putting him in jail for 10 years. But for Ryo, a month or two could be enough time.
The battle system: felt very stiff and sluggish. I thought maybe once Ryo levels up his "kung fu" stat he'll move more fluidly and quicker but nope. The whole game was a slow button mash fest with delayed inputs. Being able to grab and throw enemies into each other would have been great. The entire physics of fighting could have been better honestly.
The story progression: the two areas were nearly identical with you having a ton of run back and forth quests where you eventually meet a big guy who beats you up and the only way to beat him was to have an old master teach you the body check. Both also have a segment with a huge pay wall forcing you to play mini games and "work" to pay for the move that would allow you learn how to be the giant. I was pretty upset when the move Ryo learns to beat Mr Muscles was just "reverse body check"... Which looks identical to the body check used to defeat the first red giant
I don't understand how a body check is somehow effective against 6 foot tall kung fu hulks considering they're at least 300 lbs of solid muscle while Ryo is maybe 150 at most. The special attack to beat them should have been something targeting a pressure point maybe.
Other quick things I disliked are: long-winded NPC's with unskippable dialog, identical shops everywhere selling completely useless items, the stamina system, lack of meaningful side quests.