- Joined
- Jul 28, 2018
- Favourite title
- Shenmue IIx
- Currently playing
- Ghost of Tsushima
- PSN
- mjqjazzbar
Keep:
Kung fu/leveling system - I know this has its detractors, but I think it's a good idea and encourages you to train. I'd like the team to make sure they don't start Ryo over at level 1 in the next game. That would be a horrible mistake. I get it this time, because it's almost like a do-over episode, but they need to avoid falling into this trap again four games into the series.
Indifferent
Stamina/eating - Ideally, it'd not run out so quickly. I get why it isn't separate from health, however, so I don't really mind if health/stamina are kept as one meter. Health is meaningless outside of the occasional fight unlike in most other games. I would urge Ys Net to avoid resetting this meter in the next game, however. People don't want to spend 5-10 hours 'leveling up' stamina in place of plot development. I would also prefer the next game to have restaurants/shops where you can actually eat meals instead of just focusing on filing Ryo's pocket with one item and abusing that to refill his health.
Item sets - I like this in theory, but it's pretty boring and unengaging to buy stuff you can't interact with or use.
Remove:
Tokens - I get the whole game economy and being forced to interact with all aspects of the world, but I think this takes away from Shenmue. Bailu is this tiny town, yet 50-75% of it is occupied with betting games, a pawn shop and a token redemption center. It makes the world feel very gamey and unrealistic. I'd rather just earn money and spend it. I understand this has something to do with Chinese laws or censorship, but I find this whole system very convoluted and unnecessary.
Curfew - It made sense in Shenmue 1. It makes 0 sense in Shenmue 3 and discourages you from truly exploring the game. I have no idea why they kept this.
Kung fu/leveling system - I know this has its detractors, but I think it's a good idea and encourages you to train. I'd like the team to make sure they don't start Ryo over at level 1 in the next game. That would be a horrible mistake. I get it this time, because it's almost like a do-over episode, but they need to avoid falling into this trap again four games into the series.
Indifferent
Stamina/eating - Ideally, it'd not run out so quickly. I get why it isn't separate from health, however, so I don't really mind if health/stamina are kept as one meter. Health is meaningless outside of the occasional fight unlike in most other games. I would urge Ys Net to avoid resetting this meter in the next game, however. People don't want to spend 5-10 hours 'leveling up' stamina in place of plot development. I would also prefer the next game to have restaurants/shops where you can actually eat meals instead of just focusing on filing Ryo's pocket with one item and abusing that to refill his health.
Item sets - I like this in theory, but it's pretty boring and unengaging to buy stuff you can't interact with or use.
Remove:
Tokens - I get the whole game economy and being forced to interact with all aspects of the world, but I think this takes away from Shenmue. Bailu is this tiny town, yet 50-75% of it is occupied with betting games, a pawn shop and a token redemption center. It makes the world feel very gamey and unrealistic. I'd rather just earn money and spend it. I understand this has something to do with Chinese laws or censorship, but I find this whole system very convoluted and unnecessary.
Curfew - It made sense in Shenmue 1. It makes 0 sense in Shenmue 3 and discourages you from truly exploring the game. I have no idea why they kept this.