- Joined
- Jul 28, 2018
- Favourite title
- Shenmue IIx
- Currently playing
- Ghost of Tsushima
- PSN
- mjqjazzbar
The music in Shenhua's house is really lovely; probably my favorite bit of music in the game and perfect mood music.
Is the Ryuiji Iuichi who just liked my post the Ryuiji Iuchi???
About the technical details, I can speak a little since I am a game composer. Adaptive music is not a easy trend, it requires lots of experience to fully implement it well. And also, it requires all the music to be arranged in a certain way. In a budget game like this, I find it very unlikely the team would like to spend time on it. Also, the music in previous games were very characteristic, so they simply decided to keep it the way it was, playing safe.
About the technical details, I can speak a little since I am a game composer. Adaptive music is not a easy trend, it requires lots of experience to fully implement it well. And also, it requires all the music to be arranged in a certain way. In a budget game like this, I find it very unlikely the team would like to spend time on it. Also, the music in previous games were very characteristic, so they simply decided to keep it the way it was, playing safe.
I agree with your points about the difficulties of composing adaptive music, but I wouldn't say Shenmue is using an adaptive music system. There are discrete pieces of music in distinct locations and I agree with @JoshTehKing20 where a lot of issues with S3's music can be fixed through editing or finding proper loop points. Even music that used to loop in Shenmue 1 is not properly looping in Shenmue 3 (like my beautiful, beautiful theme song!)