- Joined
- Jul 28, 2018
- Favourite title
- Shenmue IIx
- Currently playing
- Ghost of Tsushima
- PSN
- mjqjazzbar
Playing Kiwami 2 right now and yeah, I can’t talk to 90% of the pedestrians, but just seeing the streets full of life makes the cities of Kamurocho and Sotenbori feel 100X more alive than Niaowu. Maybe the game isn’t FREE, but it works to the game’s benefit. Just seeing swarms of people filling the streets gives the game so much authenticity. Though to be fair to Shenmue 3, it seems a similar concession was made but the engine was an issue. Concessions aren’t always bad if they can fulfill other expectations.
I agree opening drawers and holding objects is unique, but personally I don’t feel these things benefited Shenmue 3. They feel like holdovers from when these were exciting things you couldn’t find in other games back in the day; now they just seem quaint and ultimately pointless. I would take more story over more drawers and vases. For all I know these things were trivial to implement, but I’m not persuaded by the idea they’re more important to the Shenmue experience than advancing the plot. To me, they’re things that should be cut if budget is a concern. There’s a reason MOST games don’t include these types of things and it’s because they serve little purpose.
I agree opening drawers and holding objects is unique, but personally I don’t feel these things benefited Shenmue 3. They feel like holdovers from when these were exciting things you couldn’t find in other games back in the day; now they just seem quaint and ultimately pointless. I would take more story over more drawers and vases. For all I know these things were trivial to implement, but I’m not persuaded by the idea they’re more important to the Shenmue experience than advancing the plot. To me, they’re things that should be cut if budget is a concern. There’s a reason MOST games don’t include these types of things and it’s because they serve little purpose.
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