- Joined
- Nov 23, 2019
I literally described how the structure of the levels is different in the very sentence you quoted so please don't put words in my mouth. S3 has fewer, bigger, open environments and Hellblade has more, smaller, linear environments but the way the player progresses through both games (and nearly every story-based game ever made) is linear. The existence of towns and side quests doesn't change that. For actual non-linear game progression look to Breath of the Wild, where what you do, how you play, and where you go is dictated by the player (after the tutorial)....I mean, really? Trying to equate Shenmue III's structure to Hellblades'. Structurally, Hellblade and Shenmue III are completely different. You know this, we all know this. Narrative linearity != structural linearity.
"Disingenuous" gets thrown around a lot as an easy dismissal but I honestly don't know how else to describe comparisons like that.
Obviously both games are different but we can compare things that aren't 100% identical; we're not robots here. This comes up every time S3 is compared to other games on this forum, so what games (apart from S1 and 2) is it ok to compare S3 to?