- Joined
- Aug 7, 2018
I think it’s funny that I’m still into the fandom of a game I saw a preview for in one of those Dreamcast DVDs and the main reason I was intrigued was “You can open drawers?!?!?!”
I think it’s funny that I’m still into the fandom of a game I saw a preview for in one of those Dreamcast DVDs and the main reason I was intrigued was “You can open drawers?!?!?!”
This has been discussed before, and I will try and find the thread, but the Body Check and Reverse Body Check, are also important techniques of Bajiquan, and signature moves of Akira. The Body Check is done a bit better, since you have to do quite a lot for Master Sun, but they are still more than just "a move you go and buy".
Could the story have been told a bit better regarding these moves and their subsequent application? You could argue that. But all in all, it is very similar to how Shenmue II portrayed Ryo and Dou Niu's
Agreed there. I guess that is the price longtime fans pay for Yu - san trying to play into the hands of potential newcomers. I also missed having Wong's photo, Fangmei's amulet, and the money we got from beating the street fighters. But it is what it is.Right you are. Not sure how that one slipped my mind given that I watched it in the anime just last week. Again though, we’re talking about Ryo being heavily outnumbered.
I agree that the Yanglang scenario is handled much better than the one which follows (hence why I used RBC as my example) and were this the only time this kind of roadblock occurred in the game I dare say I would have enjoyed it a whole lot more. Assuming players have already reached the required Dan though, the fight with Gi really is just a case of buying/learning a new move to win. No training no nothing. That Ryo now has a Kung Fu meter makes this entirely demonstrable.
As touched upon earlier, my biggest issue with three isn’t the above, more that that Kung Fu meter starts out at 0. Without any training, the fight with the two Blue Spiders thugs at the beginning of the game is very difficult to beat (at least for first time players), which makes Ryo feel much weaker than in previous games. That 20 minutes of horse stance and one inch punch training can have such a dramatic impact feels equally bizarre.
As touched upon earlier, my biggest issue with three isn’t the above, more that that Kung Fu meter starts out at 0. Without any training, the fight with the two Blue Spiders thugs at the beginning of the game is very difficult to beat (at least for first time players), which makes Ryo feel much weaker than in previous games. That 20 minutes of horse stance and one inch punch training can have such a dramatic impact feels equally bizarre.
Don’t get me wrong, I love the focus on training in S3 and maintain that it’s by far the best of the existing trilogy in that regard. That said, I’d have preferred more gradual and subtle gains and some kind of mechanism for limiting gains per day to further emphasize the notion of training every day without fail (in my most recent playthrough, for example, I literally did all of my training on day one and then never touched the horse stance and one one-inch punch training tools for the rest of my playthrough).I would say this is a shortcoming of the game design versus narrative potentially. For better or worse, Shenmue III changes to gameplay do play an effect on the story telling to some degree, but I see the point of it. I think they really wanted to emphasise the importance of training in this game. Its all done to further reiterate and strengthen the idea of "train every day without neglect" and further more incorporate that into the actual gameplay itself.
For better or worse, I still think the emphasis on Daily Routine is what makes Shenmue III so interesting for me. And in some ways, better than the first two games. At least in the way it incorporates training into the main game play.
Shenmue III is all about daily routine. Spend a little bit training. Spend a little bit earning money. Spend a little bit progressing. And so forward.
That's not to say its all perfect. I think the stupid "mash buttons" explanation for the fighting system really downplays that system. Especially when button mashing gets you punished (especially on the higher where the AI will block and punish that shit.) While the fighting system in SIII isn't perfect, it certainly isn't a button masher either as there is a great reliance on playing footsies, counter hits and whiff punishing. I see a lot of potential with that system if it just gets further fleshed out. The foundations of VF are still very much there. It just needs more work. And I think the simple "mash buttons" explanation did it a great disservice.
My bad. Missed this message before my last reply.Can we get back on topic please guys.
There is a dedicated forum to discuss aspects of Shenmue 3.
Thanks!
Difficult to say right now as they’re still something of an unknown quantity. Early signs seem to suggest that it’s a step up though.Anyhow, 110 Industries...a step down from Deep Silver or up???
Since they seem to want to work with Suzuki Shenmue or another game I’d say they’re an improvement. And Deep Silver is owned by Koch so there’s so much corporate tape with that. I also feel like I heard someone say 110 is really good at getting investors to pony up money for projects. And if Twitter is any indication they like Shenmue.Anyhow, 110 Industries...a step down from Deep Silver or up???
Not lately, it would seem.And if Twitter is any indication they like Shenmue.
Anyhow, 110 Industries...a step down from Deep Silver or up???
Up.Anyhow, 110 Industries...a step down from Deep Silver or up???
Yeah they're were exstablished I believe in 2017. They got 3 games announced but in total I read somewhere they have 11 projects still to be announced. Someone else might know more about their individual backgrounds that's one thing I'm unsure of.Aren't they a relatively new company?
It might help to know the background of the CEO or some of the most important members.
As far as I know they only made one game but I might be wrong
Yeah they're were exstablished I believe in 2017. They got 3 games announced but in total I read somewhere they have 11 projects still to be announced. Someone else might know more about their individual backgrounds that's one thing I'm unsure of.