spud1897
Administrator
- Joined
- Jul 24, 2018
- Location
- England
- Favourite title
- Shenmue II
- Currently playing
- Destiny 2, Shenmue HD ;)
- PSN
- spud19870
What's wrong with smaller open areas with less space to explore if they're densely populated/have lots of things to look at. From reading that interview, and I've read it lots, is that's what he's going for.@spud1897 Yu Suzuki said in Shenmue 4, instead of open areas there will be small closed off areas . Suzuki said the pace of progressing through the story will be 1.5 times faster. (This would be jarring, the pace of the game was perfect for anyone actually paying attention to the game and not spending 50% of the time on Instagram or on the phone). He said Shenmue III was more for the fans, but now he wants to try something new . All of this was in the IGN Japan interview. How much of this sounds like a traditional Shenmue game?
If they want to make it easier for certain gamers to progress the story that's fine but if the option to do the Shenmue stuff like side-quests, mini-games is there, what's the issue? That's a Shenmue game. I can hammer through Shenmue 2 in around 10 hours if I just do solely story.
Most of what he wants to do sounds like an evolution of the Shenmue formula, improvements where needed and that's great. Give the man a chance, you're making a mountain out of a molehill.