ShenGCH
Who the fuck is Coco, bitch?!
- Joined
- Jul 27, 2018
- Location
- United Kingdom
- Favourite title
- Shenmue
- Currently playing
- Yakuza: Like a Dragon
Genuinely couldn't care less about the omission of throw moves.
Anyone else?
Anyone else?
I care very greatly. Hazuki style is derivative of Ju Jitsu, which is very throwing focused. There is also nothing more satisfying than a perfectly executed Arm Break Fire IMO. Throw moves have always been my favorite of the bunch...Genuinely couldn't care less about the omission of throw moves.
Anyone else?
Yeah I'd like for shenmue higher difficulty levels to mean smaller windows for events, more clue to find before the next lead, etc... and of course combat. But there is so much more creativity to be had with this series in that department...i like hard difficulties but only if they do it in a clever way.
like harder puzzles, smarter enemies, no tutorial tips and so on.
i hate the cheap harder difficulties where they just give enemies 200% health
and your character 50% less health than normal and your damage output is reduced
but the enemies damage output is way higher.
thats just cheap.
I don't feel the need for difficulty level I must admit.
I don't go to work in the morning and hope for a hard day.
it doesn't seems like he played the game (or at leastfighting).
@Lan Di-sama
im pretty sure these small elements will still be a thing in Shenmue 3 and later games.
but in the same way as it was in Shenmue 1 and 2. you know like 90% of the game has nothing to do with
supernatural things but here and there are some weird things without explanation to surprise you.
small things like the map that you can see with the mirrors, the river changing colors, Shenhua's aura and so on.
stuff that is strange for Ryo (or for us as the player). im pretty sure these things are still in there.
but it will be just small portions, these elements wont take over the whole game
and i guess it will never turn into fighting scenes that take place in the sky or something like that.
Yu tells us why in the article:I wonder why they took out the throw moves? My only bet is because Ryo in Shenmue 3 is going to learn different moves from masters so if he used the same moves he already knows it's not gonna work.
That or because it easier not to add them, who knows..
“We are not using assets from previous entries or the Virtua Fighter series, so all the fighting animations have been created from scratch,” he said. “That was a lot of work, so we had to give up on implementing throw moves this time."
That pretty much what YS said, they didn't have the resources to get into throw moves...That or because it easier not to add them
I wonder why they took out the throw moves? My only bet is because Ryo in Shenmue 3 is going to learn different moves from masters so if he used the same moves he already knows it's not gonna work.
That or because it easier not to add them, who knows..
That's the GameBlog interview.So...where is it said the game is basically complete and visuals and stuff are being worked on?
GAMEBLOG: There are only a few short months left before the release of Shenmue III, what kind of work do you have left to do?
YU SUZUKI: Our job now is basically tuning, debugging, and upgrading.
The game itself is totally finished?
Yes. After that there are still things like the location of the game, or the adjustments with the platforms of Steam and Sony.