- Joined
- Jul 27, 2018
Does Ryo looks better than the backer demo or is it just me imagining things?Some new footage:
Seems like the mended his 'Thousand Yard Stare" a bit
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Does Ryo looks better than the backer demo or is it just me imagining things?Some new footage:
Sure thingMind I borrow this for the dojo media?
I don't see any difference.Does Ryo looks better than the backer demo or is it just me imagining things?
What's interesting in that new footage for me, assuming its PS4 footage and not PC footage just using the DS4 prompts for the menu, is that you can tell that the flowers, foliage etc. are taken from the PC "high/ultra" settings. Which is good news, because I was worried they might par it back for the console to "medium" settings. Looking forward to seeing more.
they look identical to meDoes Ryo looks better than the backer demo or is it just me imagining things?
Seems like the mended his 'Thousand Yard Stare" a bit
They've made lighting improvements + colour balance changes that help make the skin look a bit more alive. Not major changes but welcomed tweaks. Can't really say about the capsule toy animation, but in the rest of the Hobby Consolas footage there's a lot of life in the characters.Does Ryo looks better than the backer demo or is it just me imagining things?
That's what I was assuming. Which is good, because I'll be playing on the PS4 and want the game looking as good as possible! Getting very excited now as its just over 1 month until release!I think it was PS4 Pro on all of the event pictures, there was no computer.
And all of the most recent footage has Playstation buttons ingame,
at E3 and Gamescom you could always see Xbox controllers and Xbox buttons ingame because it was PC.
So it seems like it really is PS4 Pro footage now.
The combat video in the article that is using their website's video player is running at 60 FPS... I'm guessing the Youtube video wasn't captured at 60.Yeah that looks like PS4 footage...looks like 30FPS as well (then again, could just be the video encoding...but I still assume it would be 30FPS on PS4)
Combat looks further improved in the footage we've got. A little bit faster, and yet again better hit reactions from the looks of things.
They've made lighting improvements + colour balance changes that help make the skin look a bit more alive. Not major changes but welcomed tweaks. Can't really say about the capsule toy animation, but in the rest of the Hobby Consolas footage there's a lot of life in the characters.
I will try to translate it once I can check the video and read the text
Hobby Consolas Article:
- Both in the video and article they said that the game has reached Gold status (also implied that patches are a posibility)
- They played in the Koch Media office in Madrid for about 1 hour
- Final scene of Shenmue II recreated with the new engine
- Similiar investigation feeling like in Shenmue I. Also higlight that you need Shenhua help to characters to open up to Ryo
- Also related to Shenmue I is the similar small enviroment and NPC rutines
- You can Press the Triangle button to open a option to move to a specific time and location if you don't want to wait to move the story on (In the video they implied that using that option will consume a lot stamina)
- Combat system is more fluid than in I & II, also more demanding because we have to increase the Kung Fu level (Description of how to do it)
- The Diary is more intuitive than in previous games. One Tab for the map, One for the Main Story, One for Secondary mssions, for example
- UI and UX more fluid, the UI buttons in the top right corner are very clear when you need to do an action
- They ask themselves the question of what about the tech aspect, the big controversy in months past:
* The project does not have the resources to be an AAA game, but it is a beautiful game, specially on the scenarios and they praise the artistic driection.
* Irregular quality in character models. Ryo Hazuki has improved a lot from the previous years pictures and now match what they expected to look like. Other charactrer are not that "believebale" as one could expect. The lighting and warm colours can generate controversy among some users that can say that the art approach is not realistic.
* They love the old people models. Facial expresion is also irregular. Robotic movements.
- Conclussion: A very elegant experienice, actual Shenmue Style, what can seem dated for some people and also drive nostalgia for others.
Shit, man...this footage is more than I expected/wanted from the initial Kickstarter. This just looks like a modern game (to me). The vibe will be so different compared to the demo, too, considering the epic story (larger than I and II) attached to the final version. I'm still deciding whether to wait for Black Friday or just purchase the PS4 PRO Death Stranding deal...any thoughts? I haven't played a game in like 6 years, so I feel guilty diving back into gaming with my career and other odds and ends at the forefront, haha.
The combat video in the article that is using their website's video player is running at 60 FPS... I'm guessing the Youtube video wasn't captured at 60.
Probably 60 FPS for Pro and 30 for OG PS4
Looks absolutely up to the level I expect. I’m playing the new Yooka Laylee. Now that looks last gen. But guess what? It’s fun!