While this is true across all media, there has never been nor will there be a âgolden ageâ of gaming. Every generation has itâs high points and itâs low points. For every game that is highly praised (Super Mario Bros, Legend of Zelda Ocarina of Time, Metal Gear Solid, Final Fantasy VI and VII, Sonic 3 and Knuckles, Nier Automata, Shenmue, Virtua Fighter, etc) there are an equal amount that are panned (Superman 64, E.T. the Extra Terrestrial, Sonic the Hedgehog 2006, Zelda CD-I, Sonic Fighters, etc.) Yet in the past we focus only on the good and filter out the bad.
Rushed unpolished games are not a new thing as there was a glut of broken unfinished video games made back in the 1980âs. So much so, that it was partially responsible for the 1983 video game crash of which Nintendo took full advantage of. The Nintendo Seal of Quality did not mean that the game was âgoodâ but that it was âplayable.â Yet despite that we started getting some wonderful working video game IPâs from Nintendo that are staples of modern gaming.
Now we live in an age where we have bad practices like the abuse of micro transactions and crunch time. Yet we also have some Independent developers coming up with creative games. So at the end of the day, if we could filter out the bad in the past, why is it harder to do that now?