Random Gaming Thoughts

Sonic R is great once you get the hang of the controls and start using the analog shoulder buttons.
So you can feel the sunshine.


Crash Bandicoot is very linear, but it feels like a true 2D-to-3D platform
I always felt something off on crash controls, I can not really pinpoint what but they feel off to me. However, I agreed on the platformer level design, it follows the 2D philosophy so I always considered them to be some kinda "pseudo 2D platformers"
 
It's the camera angle; it's a bit difficult to judge depth. It's a game where I need to keep moving or else I'll totally lose my flow and keep dying.
 
Yeah, Green Hill Zone's starting to get on my tits. And the music. It needs to just fuck off permanently.
 
It's the camera angle; it's a bit difficult to judge depth. It's a game where I need to keep moving or else I'll totally lose my flow and keep dying.

I never had that issue before, but I certainly did with the recent N.SANITY Remaster! Most notably on the levels where you have to walk away from the screen. That & the hit detection is very flimsy - many times I would lose a life when I should have killed an enemy by jumping on it at the right time or jump at the edge of a platform and fall off. I never had any of these issues with the originals though, sure it could be hard at some points but I never felt cheated like I did with N.Sanity.
 
Just finished Metal Gear 5 and it has probably the worst videogame narrative ever and it should be studied by game designers on how not tell stories. Obligatory and lengthy audiologs are the worst.

Now that I played that, I am surprised on how this game scored so high, a 93 in metacritic, how Kojima managed to get funded to make more games and how people sided with Kojima without seeing Konami point of view of "deliver something already".
 
Sometimes my brain will whisper to me "vocal chord parasite" and I'll be irritable for the entire day.

But yeah, when has a Metal Gear Solid game ever had a decent story? (Answers other than "none" will be ridiculed, pointed at, laughed at, and kicked squarely in the scrotum)

At least the MGS V were fun to play though.
 
Getting back to the subject of Sonic.

I've messed around with Sonic Generations on the PS3 the last couple nights, 'cuz serious games like Ghosts of Tsushima deplete me of energy and I always need a little 'boost' before bed.

Like I said before, 3D Sonic just misses the elements that made the 2D series so special. After experiencing the joy of Sonic Mania, I can't accept the way 'Old Sonic' handles in Sonic Generations at all. He feels so wrong. The boosting in the new Sonic levels is so devoid of charm and fun; you hit the accelerator pedal at full speed just to run in straight lines while Sonic spits out annoying witty catchphrases! How is that fun or special gameplay?

Recent Sonic games feel like they were developed by a committee of people who couldn't care less about the franchise. Sonic Generations was clearly the most "by committee" Sonic with its emphasis on fan service. It seems the fan service was enough to make some people consider the game above average. Is it better than Sonic Forces? Maybe... But just barely.

I'm no Mario or Nintendo fanboy; in fact, aside from the 3D Mario on the 3DS and NSMB2 (these games are both, IMHO, middling; 3D Land is a little better. Still superior products to whatever Sonic Team has been spitting out), I haven't played a new Mario game since the N64. I really can't see how a serious person can elevate 3D Sonic above Mario. It's like elevating Quest 64 over Final Fantasy VII. Sure, some people might really love Quest 64 because all they owned was an N64, but are you seriously gonna argue it did more for 3D RPGs than FFVII because it had more polygons?
 
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It seems the fan service was enough to make some people consider the game above average
Its mostly because when it was rrlease sonic was in such a low position after so many failures that it make stand in its own.

Its similat to the xenoblade Chronicles effect, an average game on a platform devoid of any good jrpg made it so special that people actually believe is a masterpiece.
 
Its mostly because when it was rrlease sonic was in such a low position after so many failures that it make stand in its own.

Its similat to the xenoblade Chronicles effect, an average game on a platform devoid of any good jrpg made it so special that people actually believe is a masterpiece.
That makes sense. Unfortunately, it's just another forgettable 3D Sonic in a sea of forgettable 3D Sonic games. They have a great chance to make a big move with the next 3D Sonic now that the Sonic movie is a huge global hit and the character is more popular than ever, but I fear Sonic Team is incapable of making the game that needs to be made.

I'm only negative cuz I care.
 
Since you people talked about Sonic a lot, there is some guy making a fixed version of Sonic 2006.
 
The sad thing is I remember being super hyped for Sonic 2006 when they dropped the first trailer. The graphics looked incredible.
 
What are your thoughts on the "jet set radio spiritual successor". It even has one of the music composer of jet set radio: Hideki Naganuma.

 
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Looking forward to seeing more. Didn't think much of Hover, and JSRF was different in the wrong ways for me, so I'm not getting my hopes up on this one.
 
Saw that earlier today and I'm excited about it. The announcement tweet got 2 million hits in 12 hours or so. That doesn't suggest that it will be a runaway hit, but shows that there are a lot of people out there that wanted a modern Jet Set Radio. Also consider that the tweet comes from a small indie dev team and doesn't even use the name "Jet Set Radio", so that's pretty impressive IMO.


Of course there's not much shown of the game and I don't know the dev teams track record. Who knows if it turns out well but it does suck that it had to come to this, haha. Perhaps I should wait to see more to really comment about this, but the character designs don't look too great to me, that's the only drawback I can say at this point.
 
Also consider that the tweet comes from a small indie dev team and doesn't even use the name "Jet Set Radio", so that's pretty impressive IMO..


Of course there's not much shown of the game and I don't know the dev teams track record..

unfortuntely in recent years i've noted a lot of cool indie games being announced then simply disappearing off the radar, like the ps1 fear effect remake etc.. i guess another potential problem is that sega could step forward and shut the game down on some sort of copyright grounds? ( i know a 3rd jet set radio game was pitched to the heads of sega for the wii back around 2006 but was rejected - god knows why, seems like easy money)
 
There was another, more recent pitch too by the name JSR Evolution. But as for SEGA, I don't think there's anything they can do about it.
 
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