I don't think he's a troll. He just seems not aware that Yu Suzuki has to cope with the reality. In a perfect world, Shenmue 3 would be more ambitious than it is today, with mind-blowing interaction, great fight animation and faithful continuation of the original artistic direction, competing on par with Death Stranding or Cyberpunk.
It's the eternal schism between classicists and modernists.
On the one side, you have the orthodox who think Shenmue gamed design is perfect as it is, and only needs some subtle innovations and fixes like Shenmue 2 did from Shenmue 1.
On the other side, you have those who think that the formula has room to improvement and feel that game design needs to evolve because Shenmue was synonym of innovation. They want a newer and fresh experience while following the Shenmue and Yu's principles.
Long and short of it...I think it’s a case of damned if you do, damned if you don’t (to some degree). Make more Shenmue the way it was known and loved then you’re criticised by those who wanted an evolution. Change Shenmue until it becomes a mere shell of its former self then you piss off the people who wanted more Shenmue. Find a balance between new and old?...now there lies the true challenge.
Yeah, I get that. I've been saying for a while now that I will be happy if one of two things are fulfilled.
1.) They give us more of what I liked about Shenmue
2.) They give me an evolution of Shenmue I know and love.
And from what they've been saying. It does seem to have done that (or at least based on what they've been saying as we haven't seen some of these things yet)
One of the things that I am most interested in is this "Affinity" system that Yu has talked about. How if you spend more time with Shenhua...it will build your relationship and it will change the way people treat you in Bailu. Or if you push her away, it will make you a stranger in paradise. That stuff sounds like an evolution of what they were kind of toying around with in 1 and 2 but never quite achieved. You could kind of build a friendship with Fang Mei in 2 and that was really interesting if not clunky and something I wanted to see refined...so I hope this "Affinity" system builds on this premise.
Based on what we've heard so far...it seems like they're going for a mix of old and new. Or at least ideas they clearly wanted to build upon based on the first two games.
To me, if they get either of the two aforementioned options then they will have achieved what I wanted from it.
But realistically...how evolved could you go with it before it stops feeling like Shenmue and starts feeling like every other game out on the market? Like people always say that Sega should have gave them the Yakuza engine to make Shenmue...but then people would have complained that Shenmue no longer felt like Shenmue and instead felt like a re-skinned Yakuza. How far can you realistically go before it stops feeling like Shenmue and becomes something else?
The guys who made Yooka Laylee had this same problem when it came to reviews. They made what they promised. They made a modern day N64 collect-a-thon....and reviews were somewhat mixed to the idea of its outdated nature...despite the fact that it was exactly what the developers promised and no more. Shenmue III is sort of in that same position...they're giving us more Shenmue but on the one hand, you have to keep it Shenmue or risk losing everything that made Shenmue what it was in pursuit of a modern day audience. I say make the game the fans wanted but also give them something new sprinkled in as an evolution of the formula.
Shenmue does have its own unique flavor. Even if that flavor is seen as outdated by some, it's still the flavor that makes Shenmue what it is....so I don't know how you could evolve it too much without the risk losing that unique flavor it had to begin with.
That's why I think, based on what we've heard so far, they've gone for a blend of old and new. If they can pull it off then I'll be more than happy with what we get. But I do kind of understand the need to see it evolve. I'm sure if it had continued on many years ago, it would have evolved with every new release...they showed that from Shenmue to Shenmue II.
But so much time has passed and so much has come and gone that you're stuck in a position of do we evolve it and lose what made Shenmue or do we make something that is true to Shenmue and please the fans while potentially alienating everyone else?
See Duke Nukem Forever...a game stuck in development hell that had no singular vision behind it. It had so many flavors added to it based upon what was the trend in other contemporary games that it ultimately lost everything that made Duke Nukem in the first place. See the Doom 2016 reboot, Gave us the straight flavor of Doom we all and know love with a little extra sprinkled on top and it was loved by fans for sticking true to its roots.