Haven't played it yet, the camera work looks sick tho.
Well Yu Suzuki hired Seichi Ishii to be his game designer for the original Virtua Figher.
Seichi then moved onto Namco to be its game designed for the original Tekken.
He then moved on to make his own company: Dream Factory, in which his first game, Tobal #1, was an evolved amalgamation of the ideas of Virtua Fighter and Tekken.
movement was 3D, grapples and throws were more advanced and had more advanced counters, low kick stun animation, etc
And this was continued in Tobal 2 with its just-frame attacks and Ehrgeiz with its 3D running movement.
Takara's Battle Arena Toshinden was often coined as the first fighting game with 3D movement (the dodge roll), but Tobal #1 was the first 3D traditional fighting game with true 3D movement.
Unless you count Virtua-On but that was more of a competitive 1 on 1 shooting / melee game so it wasnt exactly traditional.
Dream Factory's next fighting game was The Bouncer which was more of a beat em up (but had a versus mode), and then the last one they made was Kakuto Chogin for the original XBox, published by Microsoft, which got pulled off the shelves because they put a song track in there with a Muslim religious chant mixed in that offended the Muslim community and got them bad press and negative attention so Microsoft just pulled the game from stores.
They made a few other games after that (Fighting Beauty Wulong, Appleseed EX, and the historical period piece hack n slash Yoshitsune-Ki, which featured artwork by Death Note's Obada) for the PS2 but then they kinda vanished