Wait, are these predictions or actual numbers? If numbers...what source?Happy New Year everyone !
My wishes to this very day :)
35 K copies sold in Japan (22 physical 13 digital)
110K copies sold in Europe and Russia (55 physical and 55 digital)
125K copies sold in all America (60 physical 65 digital)
95K copies sold in China + other Asian and Oceania countries except Japan of course (40 physical 55 digital)
For a total to this day of 360 K copies sold in total !!!!
Coming up this year :
+ all future DLC revenues
+ a little more sell figures during a year
+ a small 80K coming next year in Steam
Again
Happy New year everyone !
Cheers!
I like your optimism
Shenmue 3 vanished from EGS's top 20.
Growth for the 3rd:
PSN Profiles: 1336->1348 (+0.9%).
True Trophies: 1185->1195 (+0.8%).
PSN Trophy Leaders: 2454->2484 (+1.2%)
Exophase: 1343->1351 (+0.6%).
Depends on the site and whether you believe Sony’s claim that there are 94 million active PSN users.Hello
Since i can't remember where it was written in this post can you please tell me what percentage it might represent of the total pool of players?
So what you are saying it's that if this is true, there should be 60k of PS4 SIII players with internet?Depends on the site and whether you believe Sony’s claim that there are 94 million active PSN users.
PSN Trophy Leaders has 543,712 linked accounts (0.57% of 94m), PSN Profiles has 2,053,543 linked accounts (2.2% of 94m), True Trophies has 46,361 linked accounts (0.04% of 94m) and Exophase has 63,049 linked accounts (0.06% of 94m).
The results really vary quite wildly and are clearly not accurate.
PSN Profiles: 61,273
True Trophies: 2,987,500
PSN Trophy Leaders: 435,789
Exophase: 2,251,666
I expect the variance is down to PSN Profiles having a poor sample group in terms of the number of tracked S3 players (PSN Trophy Leaders has nearly twice as many players in a sample size that’s around one quarter of the size and despite having more than thirty times as many linked accounts, PSN Profiles has tracked fewer S3 players than Exophase).
I don’t think this data could ever be used to get an exact number, but it is useful for tracking growth. Given we have a rough idea how many copies of S3 entered circulation in the first few weeks after launch, we can get a decent idea of how the game’s doing (pretty badly at this point, but not quite as badly as some are making out).