- Joined
- Jul 27, 2018
- Location
- Porto; Portugal
Mmmmm, that means that 250 000 can really be achieved in some time! Not amazing, but also not a failure!! :)
The upper end of my estimate is based on growth from PSN Profiles, but as I’ve mentioned in the past, their initial sample group was pretty poor (hence why growth is so much higher than the other two sites and, most likely, why Game Stat figures are so low).Yeah, Tomboz has been on this very well, thus if any layman has a thought or opinion on the overall sales, I trust him more than others.
If it is at 200,000, I think that can be considered an overall success and it DEFINITELY bodes well for the future.
We'll see, as the numbers don't mean anything unless they come from Cedric or YS Net (or the publishers)
Not necessarily. Updates patch are usually planned ahead of launch, and since the DLC plans were released and a Season Pass was available at launch date and we know that they are basically almost done, it would make zero sense to cancel DLC even if no a single copy was sold, because once the work is done is better to recoup any penny invested.Guys, Shenmue 3 receiving patches and DLCs is due to this that it's a SUCCESS.
If it wasn't then they wouldn't make patches 1.03 and 1.04 and they would have cancelled the DLCs.
if the game sold like 10 copies then yeah.Not necessarily. Updates patch are usually planned ahead of launch, and since the DLC plans were released and a Season Pass was available at launch date and we know that they are basically almost done, it would make zero sense to cancel DLC even if no a single copy was sold, because once the work is done is better to recoup any penny invested.
We still don't know numbers, but a team giving support in a 2 months old game is not a clear sign of success at all
In this case I am pretty sure that DLC was the way that Deepsilver had of monetize on the KS people, so hardly. Also, refunding DLCs is a mess.if the game sold like 10 copies then yeah.
Dlc's would be cancelled!
Bailu-Chan and the consequant extra content must indicate that the game is at least break even I would say.
smart observation.In this case I am pretty sure that DLC was the way that Deepsilver had of monetize on the KS people, so hardly. Also, refunding DLCs is a mess.
The DLCs were planned. But they were not finished when Shenmue 3 was released.Not necessarily. Updates patch are usually planned ahead of launch, and since the DLC plans were released and a Season Pass was available at launch date and we know that they are basically almost done, it would make zero sense to cancel DLC even if no a single copy was sold, because once the work is done is better to recoup any penny invested.
We still don't know numbers, but a team giving support in a 2 months old game is not a clear sign of success at all
That is a good point. Recall how few patches the Shenmue 1/2 ports got. They sort of just gave up after a couple weeks and it certainly had lots more to fix.The DLCs were planned. But they were not finished when Shenmue 3 was released.
If they were almost done then they would have been released much sooner or they would just be in the game from the beginning.
They allowed people to buy the DLCs from the beginning because the game definitely managed to break even before the release.(Backers had already provided 7 million of the budget. The rest were provided by Epic deal peobably alongside pre orders.)
Also Shenmue 3 is a game that didn't require additional patches after 1.02 since the game was a working product that barely had any bugs. So developers making patches is another sign that it's a success.
For example The Evil Within 2 was a failure which is why it never got any patches to fix it's performance issues and it also never got any DLCs unlike the first game.
The DLCs were planned. But they were not finished when Shenmue 3 was released.
If they were almost done then they would have been released much sooner or they would just be in the game from the beginning.
They allowed people to buy the DLCs from the beginning because the game definitely managed to break even before the release.(Backers had already provided 7 million of the budget. The rest were provided by Epic deal peobably alongside pre orders.)
Also Shenmue 3 is a game that didn't require additional patches after 1.02 since the game was a working product that barely had any bugs. So developers making patches is another sign that it's a success.
For example The Evil Within 2 was a failure which is why it never got any patches to fix it's performance issues and it also never got any DLCs unlike the first game.
Is there any way to track this thing for the DLC? Since it also has trophiesGrowth for the 23rd:
PSN Profiles: 1633->1650 (+1%).
True Trophies: 1290->1296 (+0.5%).
PSN Trophy Leaders: 2755->2763 (+0.3%)
Exophase: 1476->1479 (+0.2%).
It is useful to have this PSN Profile thing? I should create one maybeAs of Tuesday evening, I was one of 5 people on PSN Profiles who had Battle Rally lol.
Is there any way to track this thing for the DLC? Since it also has trophies
It is useful to have this PSN Profile thing? I should create one maybe
PSN Profiles: 44/1650 (2.6%)
PSN Trophy Leaders: 17/2763 (0.6%)
True Trophies: 12/1296 (0.9%)
Exophase: 18/1479 (1.2%)
Yeah. Trophy sites tend to rescan once every few days meaning it can take a while for them to show up.Its fun and nice to see all of your trophies together and the completion amounts.
They also generate a signature with all your trophies and such for message boards.
It's gone up! lol