I agree. I think most of the bugs and glitches are very minor at worst. The benefits of the remake far outweigh the negatives. I really love the fast loading times.There are barely any issues with the remakes, yes there is the odd glitch! But seriously it doesn't destroy the whole game
The loading times make it playable and that is the best thing sega could have done!!
Sega have an almost superstitious terror of the Shenmue brand. The reason I said what I did on the first page is because I'm sure plenty of executives at Sega literally thought that's what would happen if they spent any significant amount of money on the port.I don’t think Sega will be kicking themselves at all. They took a huge risk with the original games and it didn’t pay off.
Sorry!? So broken cutscenes, crashes, crushed blacks, save files not working and numerous other things don't ruin the experience of playing these games!?There are barely any issues with the remakes, yes there is the odd glitch! But seriously it doesn't destroy the whole game
The loading times make it playable and that is the best thing sega could have done!!
Shenmue 2 instruments are pretty bad on consoles right now. On PC the beta patch massively improved the game's audio. Still not perfect but good enough to not bother me much.A lot (literally every other post from what I could see) of users on Resetera were mentioning Shenmue 2's music is all messed up. Would hate if that's true...
I agree with you entirely that Shenmue has nothing to do with Sega’s failure and have argued many times that Shenmue’s sales figures are actually very impressive given how poorly the Dreamcast sold compared with the PS2 (I think I figured out once that had there been as many Dreamcasts sold as PS2s and the same percentage of console owners bought the game it would have been the best selling game ever - although this was some years ago before GTA5). It’s a shame as the Dreamcast was a great system that was doomed because of mistakes before it - but that’s a different conversation.Sega have an almost superstitious terror of the Shenmue brand. The reason I said what I did on the first page is because I'm sure plenty of executives at Sega literally thought that's what would happen if they spent any significant amount of money on the port.
Which they didn't.
Which is why it's sold out - they hardly printed any, they didn't expect it to sell.
Which is why it's buggy - they didn't want to spend what was needed to get it rock solid.
I personally think they're wrong. I've spent the past, I dunno, is it fifteen years? buying that whole line about how Shenmue was basically videogaming's Heaven's Gate. That it probably contributed to the existential threat that Sega found themselves in at the turn of the century.
But was it? Did it?
Shenmue's failure was a symptom, not a cause - the cause was a series of hardware blunders that destroyed Sega's brand.
As for the games themselves, sure, they're not for everyone. But the audience exists. Even if we ignore how well these re-releases have generally been received even by those completely new to the series*, even if we ignore the record breaking Kickstarter, even if we put aside all of that: The success of games like Life Is Strange, Heavy Rain, or even Animal Crossing, prove that the audience was there all along.
In 2018, this is really obvious to me. Sega could have made their money back from Shenmue and then some. They just didn't have the faith, or they didn't have the balls.
*I've not seen anyone's opinion of the series being negatively tarnished due to the bugs, fwiw.
I don't know if it's really pessimistic. Maybe a bit cautious or realistic? I mentioned in another thread that these bugs unfortunately affected review scores and thus the series in general. Some reviewers liked the games but gave a 7/10 in the end because of bugs and glitches. That's a pity since it was avoidable. A few more 8/10's certainly look different from the perspective of people who are not into Shenmue.I really do hope to be proven wrong and don’t want to sound pessimistic as this is my favorite game series of all time; but I feel that the disinterest they have shown towards the port and their failure to act quickly to address the numerous problems with it has done a lot of damage to the series on the whole.
I think the scores given by a lot of reviewers were also based on the assumption that the game would be working properly on launch.The sales news sounds great but I also thought of something else. When you check trophy statistics (on PS4) it seems to show that few people get far in the game. Even just reaching Charlie seems to be quite rare.
Companies do use this data along with regular sales numbers and it's a general fact that most people don't finish story driven games. This even made Rockstar think aloud if they should even bother creating stories for single player.
But I was still a bit surprised and I'm curious if it will change given some more time.
I don't know if it's really pessimistic. Maybe a bit cautious or realistic? I mentioned in another thread that these bugs unfortunately affected review scores and thus the series in general. Some reviewers liked the games but gave a 7/10 in the end because of bugs and glitches. That's a pity since it was avoidable. A few more 8/10's certainly look different from the perspective of people who are not into Shenmue.
Great. Thank you :)This is such an interesting thread. It's also quite delightful too seeing these reports of strong sales.
Just to note, Shenmue HD reached #2 in the UK purely based on name and reputation. Sega barely marketed this, whilst its competitors like Crash (and the #1 game for example, F1 2018) had a huge marketing blitz and significant marketing budget behind them, so whilst this is fantastic news it's also a small miracle. I'm of the firm belief people bought it because of the Shenmue 3 hype and resurgence, and Shenmue's mythic reputation i.e. it sold well just on the name "Shenmue".
I also think if Shenmue HD can hit #2 that says to me Shenmue 3 is destined see the same chart position, or superior.
Also NPD's August report that'll give us some insight on how Shenmue HD did in the US is coming September 18:
The sales news sounds great but I also thought of something else. When you check trophy statistics (on PS4) it seems to show that few people get far in the game. Even just reaching Charlie seems to be quite rare.
Companies do use this data along with regular sales numbers and it's a general fact that most people don't finish story driven games. This even made Rockstar think aloud if they should even bother creating stories for single player.
But I was still a bit surprised and I'm curious if it will change given some more time.
I don't know if it's really pessimistic. Maybe a bit cautious or realistic? I mentioned in another thread that these bugs unfortunately affected review scores and thus the series in general. Some reviewers liked the games but gave a 7/10 in the end because of bugs and glitches. That's a pity since it was avoidable. A few more 8/10's certainly look different from the perspective of people who are not into Shenmue.
Nice @Ghost_Messiah. Mind if I borrow these for the dojo social media?#2 on on the PlayStation 4 chart in Australia!
#4 on the all-platforms chart also in Australia, no sign of it on the all-platforms chart in New Zealand:
http://trade-media.com.au/news/read/anz-igea-top-ten-charts-week-34
Seems like a very strong performance worldwide, but going by these sales reports, stronger performance in certain regions than others. Still though, more good news! Performance in the US will be September 18, via NPD.