- Joined
- Aug 18, 2018
Yeah, but what an image it is.It's a STILL image. How is this a discussion?
Yeah, but what an image it is.It's a STILL image. How is this a discussion?
I personally don't even see it as a criticism, just pointing something out that may or may not have any effect on anything. I can't speak for the other guy...I'm saying what's wrong with a neutral look during this specific instance? Ryo might indeed have an obsessive amount of character detail during actual forklifting gameplay like the examples you've given, or he may not, but what does it matter if he's staring directly ahead with a neutral expression while sat in a parked forklift?
It just feels like an unfair criticism over the teeniest, tiniest thing.
I wasn't making any sort of criticism
Generally, that sounds like how Automatic Transmission mode works, based on how it was described at MAGIC:I wonder if the bolded part is referring to all players, and not just beginner players?
In the image you can see the words "Tornado Kick". In 3, you can of course choose which moves you want in battle. But for beginners, and people who prefer to fight more simply, there is a shortcut command. This system lets you perform a move easily, without having to enter the full command. Towards the top are the letters "AT", which stands for Automatic.
With the AT mode, beginners don't have to worry about what to press. In the game you can obtain various types of moves, and the system automatically registers the top 5 or so of your most effective ones which you can execute simply with a single click.
For people who want to fight in the more usual technical way, there's "MT", which stands for Manual Transmission, which is the manual mode. With the MT mode, after obtaining various moves, you can put together a deck of your favorites that you've trained in.
Maybe that's all it is. But due to the combat being described as having more "puzzle solving" elements this time round, and the fact there seems to be health(?)/stamina(?) drinks you can consume during battle, I've had a suspicion there's going to be more to it than simply beefing your stats and unlocking new moves.Though like Shenmue II, I'm expecting there will be moves with shared inputs, meaning you'll be able to "build" your moveset with favourites like the last part states.
Maybe.Maybe that's all it is. But due to the combat being described as having more "puzzle solving" elements this time round, and the fact there seems to be health(?)/stamina(?) drinks you can consume during battle, I've had a suspicion there's going to be more to it than simply beefing your stats and unlocking new moves.
I could be barking up the wrong tree, but it wouldn't surprise me if there are other RPG-like elements to the combat. The combat inventory in Yakuza, for example, forces you to choose a limited number of items to go into battle with. What if there are "special" moves, that are more powerful than the rest, or that only work against certain style of martial arts, and you need to pick and choose outside of battle?
Just spit-balling here.
Maybe.
I'm just pointing out for that specific quote it sounds like he's almost entirely talking about AT mode, without calling it by name.
Just in case people start panicking over the "five moves" part and thinking that's literally all Ryo can equip even in MT mode.
But due to the combat being described as having more "puzzle solving" elements this time round
It's also what I'd call a "Yu-ism", where he sometimes talks about mechanics in abstract rather than literal terms.This is going back a fair while now, but I think the "puzzle solving" thing was always a bit of a mistranslation that took on a life of its own.
As they say, a lie (or in this case a simple error) is half way round the world before the truth has its shoes on.
I did a google translate on the article on the Famitsu Website: see my post here. https://www.shenmuedojo.com/forum/i...mitsu-thurs-11th-april.1104/page-5#post-30092@Switch nice translation ! Thanks for the hard work !
But is it me or is some part of the interview missing ? Specifically the part about the facial animations ?
Yeah, I'm not talking about literal puzzle solving, simply other elements that may factor into combat.The fact Ryo can take on martial artists with more exotic styles if he builds up his move repertoire would fall under "puzzle solving", but isn't like... a literal puzzle.
Thanks for sharing the interview @Switch. Great work as always.
@GhostTrick Which part which the Facial animations you mean? Was Yu-San supposed to say somthing about that matter?