I started playing Shin Megami Tensei II again, after dropping it for a while, back in September or October of last year. I was getting a little tired of it, and was also sort of stuck, because I couldn't figure out where it wanted me to go to encounter the Demi-Nandi that went out of control in the Factory area. After picking it back up, I talked with some people in the bar again, and realized that I needed to sweep the farm area for a very specific tile to encounter this Demi-Nandi. Went to Arcadia, and talked with Jesus (I had actually forgotten that I named who I thought would be the Light Hero, Jesus, who I thought was the Dark Hero, Akunin, and whoever the third one was, Tachiwaru--I think he ended up being a Neutral Hero (?)).
After that, I spent something like three nights trying to get past the first trip into the Tokyo aftermath from SMT, to rescue the heroine--this game is a direct sequel to SMT, but it seems to want to use the travelling to the underworld aspect of Megami Tensei II, also. The first two times, I had gotten caught by Arch Angels in the bottom basement floor of the Factory, where you basically start. The third time, I had gone through all of that floor (it's very large). Mixed the Nandi that I had my eye on, befriended an Arch Angel, got a pretty good weapon drop for my hero from a pack of Angels, got a Screw Lance from some Wyrms, found a sprite named Naja, and was about to head up to the prison on the upper floors, but decided to go back to heal at a lab (neutral healing center) first. On my way to do that, I encountered some Ghouls who death touched Naja (who I switched with Nandi as my walking around monster), and then me. I lost about two hours of my time from that, and was pretty upset. Saving can only be done at terminals, which there are only five of, so far, and all of them are up in Millenium. It just shouldn't have happened, though. I had to check the devil analyzer after to confirm that they actually even had death touch. I'd taken out tons of them, and not seen it before. They almost never use it.
It took about six or seven more attempts, but I was finally able to get through there with most of those things I was hunting for. I did not go back to heal before heading up to the jail cells. Had to fight Tachiwaru, and sacrifice Naja, but I got the (light? chaos?) heroine back. She's way underleveled now, unfortunately. I may not enjoy SMT II as much as Megami Tensei, or SMT (maybe not even Megami Tensei II) so far, but I do enjoy the player agency these games provide, for early-ish JRPGs. I always try to go Neutral route (where applicable), so it's just nice to be able to make decisions toward that goal, recruit similarly minded monsters, and even avoid most fights by talking with monsters, if I want. I'm not expecting much from the story this time around, but I want to finish it in order to move onto the Devil Summoner games on the Saturn, and SMT III.