General RGG Discussion

I am impressed with the recent videos and more and more excited. I think the English title should be LIke a Dragon Quest lol. Of course, I mean that with the best of intentions. As a summon, I want Ugandan Knuckles who spits on the non-believers.
 
So the battle style really is a part of Ichibans imagination.
They showed more new gameplay today and there was a scene where you could see normal human enemies in front
and then it looked like Ichiban imagined it being a videogame
and suddenly one of the guys was like 2,50m tall and looked like somebody from Fist of the North Star.
 
They also showed the new minigame with the bike and its pretty much like ... Pacman?
You can see yellow dots on your mini map that you can collect but there are other drivers on the roads
who are trying the same and there is car traffic. So you have to collect a fixed number of cans in the time limit
without crashing.

They showed the kart thing too and yeah its like Mario Kart but there are no bananas or something like that,
all the power ups are boosts or weapons (guns) and the karts have health bars.
 
Last edited:
Slot machines are a seperate thing with a loading screen, there is no 3D room that you can enter or walk in
and you cant see how Ichiban is using it, its just the interface of the machine.

You can change the classes of all your party members.
 
Last edited:
In a perfect world you'd have to actually have Ichiban work as a host to unlock that class... yeah, I'm still annoyed that Adam got cut for Kiwami 2.
 
I have just finished Kiwami 2 main story, and knowing the setting of 3 I can only think about what will happen with THAT character, because I don't remember no mention about that character on 6.
I have finished under 23h with half of the completition list. I think that is the easiest one I have played yet (0, Kiwami, 6 and Kiwami 2).
I had like the romance part of the story, I like Ryuji, but I don't like all the korean mafia plot twists.
Overall a good experience but not as satisfsctory as 0 and 6.
Things I will skip: Majima Construcion and Haruka missions and any bet mini game
Things that will keep playing a little bit longer: Majima chapters, max stat Kiryu, Bouncer and Tournaments
Things that I don't know yet: Cabaret League
 
Just keep in mind you can't unlock one tournament without doing the Majima Construction stuff. Also, you gotta clear all side stories for the last tourney to unlock.
 
I'm just glad they're stepping away from Kiryu. I used to say I didn't want a Yakuza game without him but it just got silly how many times he quit and then got roped back into a conspiracy.

I've also had a bit of fatigue with the series. When 2,3 and 4 came out in the west it felt like an event as we was desperate for them and we wasn't sure if we ever would get them, now it feels like SEGA has someone sticking a funnel in my mouth as they try to shove Yakuza down it. I've still not got around to Judgment as I've been a little burnt out.

Just like Assassin's Creed this is something I love that I feel I will now come back to one day and have about 3 entries to play through rather then get every game day of release.
 
I shared this on a facebook group in regards to the character change

I watched many of the videos, and based on my understanding both based on what I heard and what we can see visually, Ichi is certainly going to be a new kind of interesting main character. Sega pointed out in one of the TGS videos that despite being 41, Ichi never really got to have an adult life since he spent most of it in prison, and they say he’s still something of a child because of it. His journey in this game is something of a late blooming coming of age story for him. I find that aspect really interesting.

Kiryu represents an old school sense of masculinity to a lot of people, and not just the Japanese. He’s a total bad ass and when he was first in prison, he already had a reputation of being one and only got 10 years compared to Ichi’s 18 when he’s barely in his twenties. When Kiryu got out, he was still in his thirties was in a position to reclaim his reputation. Ichi is certainly a story of truly starting from the bottom since he never had a solidified reputation to begin with.

He’s not exactly an old school or new school ideal. He was just a guy who was content with having family and it didn’t matter what his position was. Considering Ichi has a different kind of life experience in comparison to Kiryu and being of a slightly younger generation, we’re definitely getting a different kind of experience as Ichi is truly going to discover who he is for the very first time in his life. These differences are truly going to make the next installment fresh and distinguishing. Yes, Kiryu is down to Earth in his own way, I think Ichi is meant to be more relatable in comparison to Kiryu.
 
Excellent points. Ichiban has been shown as a really different character compared to the badasses like Kiryu, Majima or Saejima. He's not shown as a smart, strong, intimidating guy within the Yakuza, and gets tossed out with the trash and presumed dead, no one probably cared either (well, maybe Mitsuo?)
I was already looking forward to seeing how they handle the hole Omi/Arakawa angle before the game was shown off, but I'm definitely more interested in Ichiban's journey now. Comments on the battle system aside, it sounds like people are really hyped for the plot (going by TGS reactions I've seen in various places).
 
I hope there’s at least one scene where we can view a battle from an NPCs POV, since Ichiban is imagining the fight is a jrpg, I wanna see what is really happening when he is imagining something like summoning crawfish, or doing other special moves.
 
I'm gonna be honest on this one. The Yakuza series has always been very weird in all aspects. First of all the shamefully incorrect comparisons to Shenmue and then the games and development cycles themself. I got into the series with Yakuza 6 then played Kiwami 1 & 2. Judging from those games I can say that I don't consider them as amazing as others do. On a gameplay level they are all practically same and even so technically since all use the same engine upgraded. The stories and characters are presented in a very dramatic and focused Japanese crime episode that I often tend to forget them. The worst offender to me is the combat system, it is by far the most repetitive an obnoxious thing that I wish was more deep and intuitive but they've moved on to turn based.

It is a great series, just not for me. It is fun, above all.
 
I'm gonna be honest on this one. The Yakuza series has always been very weird in all aspects. First of all the shamefully incorrect comparisons to Shenmue and then the games and development cycles themself. I got into the series with Yakuza 6 then played Kiwami 1 & 2. Judging from those games I can say that I don't consider them as amazing as others do. On a gameplay level they are all practically same and even so technically since all use the same engine upgraded. The stories and characters are presented in a very dramatic and focused Japanese crime episode that I often tend to forget them. The worst offender to me is the combat system, it is by far the most repetitive an obnoxious thing that I wish was more deep and intuitive but they've moved on to turn based.

It is a great series, just not for me. It is fun, above all.

Kiwami runs on a completely different engine to 6 and Kiwami 2 - while it runs at twice the frame rate (60FPS compared to 30FPS) its more restrictive in that it has tons of loading screens and extremely limited physics in combat. While 6 and Kiwami 2 run at a less smooth frame rate but feature vastly improved graphics (textures, character models, lighting) with full physics for environmental items and characters, which greatly changes how combat can feel (plus they have quite different, and not so great combat systems as Kiwami had - less moves and heat moves all round, I prefer the style system myself). Almost no loading in the game either, making exploration in buildings seemless, which means you can also drag enemies into buildings for the heck of it.
As for the plots, only one I personally found forgetful was parts of 4, though that certainly has some bizarre plot points that somehow only got weirder when I replayed it, I quite like the plots for most Yakuza games but for very different reasons to Shenmue - mainly down to the characters in each game, rather than Shenmue which has that wonderful focus on martial arts.

But yeah, you can't really compare the two series unless you do so on an incredibly superficial level (Sega games, Asian locations, fighting, arcade games).
 
i'm still wondering why we always have these useless Shenmue vs Yakuza discussions
pretty much every month in some thread and how this game did something better here
and that game did something better there.
... like, okay, who cares. person A prefers this, person B prefers that, now what?
if you think the one series is better, then enjoy it. if you think the other series is better, enjoy it.
if you like both, all the better for you because you have tons of content. if you dislike both, who is forcing you to play it?
consume entertainment products that you like, ignore entertainment products that you dont like.
dont try to convince fans that their favorite entertainment product is bad.
and as a fan, dont force people to love everything you love.
 
i'm still wondering why we always have these useless Shenmue vs Yakuza discussions
pretty much every month in some thread and how this game did something better here
and that game did something better there.
... like, okay, who cares. person A prefers this, person B prefers that, now what?
if you think the one series is better, then enjoy it. if you think the other series is better, enjoy it.
if you like both, all the better for you because you have tons of content. if you dislike both, who is forcing you to play it?
consume entertainment products that you like, ignore entertainment products that you dont like.
dont try to convince fans that their favorite entertainment product is bad.
and as a fan, dont force people to love everything you love.

The answer is easy and superficial, considering they’re both open world games by Sega that take place in actual places you can visit, that’s why people compare them. Do I mind the comparisons? Honestly, I don’t. I like comparing both games not because I prefer one over the other, but because I enjoy them. If it wasn’t for Shenmue, I probably wouldn’t have gotten into Yakuza.
 
The answer is easy and superficial, considering they’re both open world games by Sega that take place in actual places you can visit, that’s why people compare them. Do I mind the comparisons? Honestly, I don’t. I like comparing both games not because I prefer one over the other, but because I enjoy them. If it wasn’t for Shenmue, I probably wouldn’t have gotten into Yakuza.

the problem with most of these discussions is that there is no discussion.
if you see a Shenmue 3 thread that is clearly about Shenmue 3 and fans,
why would anyone post all the things he dislikes about that game in that thread
and how a different game made everything better? same thing here, if you just visit this thread
to tell everyone in one post how Shenmue was always better or that Yakuza isnt that great or whatever,
and not even asking a question or about other oppinions. whats the point?
what answer or reaction do you expect? thats not a discussion.
 
Back
Top