- Joined
- Jul 28, 2018
- Favourite title
- Shenmue IIx
- Currently playing
- Ghost of Tsushima
- PSN
- mjqjazzbar
How can Ys Net make Shenmue IV meet the standard of today's games without losing the essence of Shenmue? People will argue some of the archaic design is Shenmue, but I don't think that's the case at all. I think some of the issues folks had with Shenmue III were simply issues with outright poor game design.
Two big ones for me:
1. Inventory management - Actually show how many items you are holding. We all know how big of a pain in the ass it was to figure out which move scrolls or items were already in our possession. They really just need to hire someone who can make menus that aren't a total eye sore.
2. Tutorials. Combat needs to be explained. "Mash face buttons" isn't acceptable. Maybe the combat isn't as deep as the combat in Shenmue 1 & 2, but I think more people would appreciate it if they were given some lessons in how to handle the combat. I also think better explaining the in-game economy would go a long way towards helping people understand stamina and money management.
On the other hand, I hope they continue to shy away from hand-holding maps full of blinking icons and exclamation marks. I am happy to organically discover side missions, shops and characters. I see this criticized in some places, but I think this is one of the things that make Shenmue superior to many other open world games.
Two big ones for me:
1. Inventory management - Actually show how many items you are holding. We all know how big of a pain in the ass it was to figure out which move scrolls or items were already in our possession. They really just need to hire someone who can make menus that aren't a total eye sore.
2. Tutorials. Combat needs to be explained. "Mash face buttons" isn't acceptable. Maybe the combat isn't as deep as the combat in Shenmue 1 & 2, but I think more people would appreciate it if they were given some lessons in how to handle the combat. I also think better explaining the in-game economy would go a long way towards helping people understand stamina and money management.
On the other hand, I hope they continue to shy away from hand-holding maps full of blinking icons and exclamation marks. I am happy to organically discover side missions, shops and characters. I see this criticized in some places, but I think this is one of the things that make Shenmue superior to many other open world games.
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