- Joined
- Aug 19, 2018
I think some of the presentation could do with a bit of modernizing.
For instance, those early segments where you're walking to Bailu Village for the first time. Where you get those very stilted cut scenes that feel all too awkward in the way they keep cutting to black.
In any other modern game, that little section would simply be a "walk and talk" section. As in you would have control over the character but would be limited to walking and as you walk dialog would be shared.
The bizarre part of this was they already had the template on how to design and construct those scenes from the walking sections of Guilin in Shenmue 2. I mean I know it’s now something of a joke for people to criticize forced walking sections in games now but really Shenmue 2 was the progenitor of it all. How they couldn’t implement this properly is baffling to me and something I hope someone can ask Suzuki about eventually.