- Joined
- Aug 19, 2018
I think making the game almost entirely about the economy was a huge mistake. I don't find that grind fun and I don't really get why that was the team's focus. I was much more intrigued by exploring new environments, meeting people, advancing the story, and yeah maybe putzin' around a bit with arcade games and the like in Shenmue 1 & 2. The great cutscenes and memorable scenarios also helped and that's something Shenmue 3 lacks quite a bit of.
Was it really though? I mean it’s clear Suzuki wanted disparate elements such as gambling, jobs and health systems better connected through the circular economy but I never got sense the game was just about the economy.
You list all the shops in Niaowu and items you could purchase and if I’m being honest outside occasional side quest I barley paid much attention to it in my first play through. Then again I never really engaged in buying toy capsules in any meaningful way in Shenmue 1 & 2. How is this any different, it’s entirely optional. Of course if you want to get your Kung Fu to high level you will have to engage in training system but I liked how in that aspect I had options. For example instead of purchasing expensive move scrolls, I would engage in Pawnshop Exchange tasks and earn majority of scrolls through that way. That type of freedom was missing in originals and only really works when the systems are better connected as they are in Shenmue 3.