Oh I get why they couldn't use it the same engine I just didnt like what they did with this engine the vf engine was so much more Interesting to me and like you say all the subtle moves you could use was verry in depth and worked so well as yea you could button mash but you could also go deeper and get a whole lot out of it larning the moves.even to the extent one would gain somewhat of a emotanal connection with some of the moves especially since some had a story behind them
It this new engine I didn't get that feel of exitment or rush from fighting I was often just bored During the fights and the cheap way it looked when the enemy blocked was just like hitting a wall it reminded me of that PS2 wolverine game where the enemies had this over used blocking where no matter what you do to them or where you hit them they just stand there in 1&2 your limbs would bounce of the enemy and looked a more real
when Ryu blocks I guess he looks better than the enemy doese I guess.
But yea it just didn't work for me I'm afraid and I do hope they come up with something more compelling in 4 I know they can't use vf or dragon engine unless sega gets back on board and I will say this new fight engine wasn't broken but just boring imo it really did t work with multiple enemies ether I'd often just knock one down pummel the other knock him down as the other gets up rince and repeat
I dont mean to bash the game as I did really enjoy my time with it but the fight engine was such a letdown to me and I went in with low expectations in this department to begin with
How much actually did you really invest in using this engine though because in my case, I played 3 full in-game days of tournament fighting at Rose Garden in order to achieve 500,000 tokens trophy. That alone pushed me to understand the engine more and a good majority of 'getting good' at it involved not really just blocking, but evading and getting at your opponents blind side and then hit stunning them with knockback moves and combinations.
Thats actually what VF3 did because of its unique dodge button that was taken out when VF4 and VF5 came.
This might also be why out of all the VF's, VF3 still has a loyal following in the FGC in Japan despite the years of it being considered 'the black sheep' of the series due to uneven platforms which can invite unfair advantages from an opponent.
But my argument for that was always 'well thats your fault for letting yourself be exploited and caught in a bad area instead of strafing around your opponent when necessary'.
This is something many people in FGC dont get. They want things traditional at all times and familiar because god forbid they have to get out of their comfort zone.
This is what stagnates and stifles the evolution of fighting games.
Seichi Ishii created the game engine for VF
He then created the game engine for Tekken.
So the two series are intrinsically linked.
This is why I always asked Harada to put a VF rep in Tekken 7 as a guest.
If anyone deserves to be a guest character its a VF character because if there wasnt a VF, there'd BE no Tekken.
This is something Team Ninja of the Dead or Alive series understood.
Which is why VF were available as guests in DoA5
It was them honoring their roots and inspiration to make DoA
Harada doesnt get this. He instead wants goofy anime like characters, gender swapped waifus, and guests from stuff that should never be involved with Tekken aka Walking Dead and FF XV (the latter woulda fit Soul Calibur better and the former woulda fit MK11 better)
So getting back to Shenmue: yeah as I mentioned before: if Sega was involved in this with AM2, they wouldnt have gone back to VF3 engine. They would have used VF4/VF5 style because that was their evolution of the series.
Now with Yu involved, it probably still would have had the mobility this games engine has because that was supposed to be the next stage of evolution for 3D fighters: mobility.
But like I said, the FGC hates evolution which is why VF4/VF5 went back to a more traditional approach; flat environments, no dodge button and minimal 3D side step movement ala Tekken 3 and 5 and up (Tekken 4 had more mobility but like VF3, that game was met with a lot of criticism so they dialed back a lot of its newer ideas)
Seichi Ishii btw went on after Tekken to make Tobal #1 which evolved the sense of 3D movement in fighting games before Tekken 3 and VF3 were made and incorporated actual 3D movement.
Only, moving in Tobal #1 and Tobal 2 in terms of 3D movement was much more fluid
it also had a deeper grappling system.
I dont know what became of Seichi Ishii and his Dream Factory company.
Perhaps Yu should have seeked him out.
Regardless, at the end of the day, yeah Yu didnt have him, didnt have Sega, didnt have AM2, but he is still the one who came up with the concepts of VF, and as such, to me at least, his ideas is what I expected to see in this game; an evolution of those concepts on what a 3D fighter should be which is you know, actual 3D mobility.
Something most 3D fighting games (non arena style), have failed to evolve into this gen because of the FGC holding them back.