It was a deliberate choice and certainly not about the engine, I came close to it easily in blender game then unity when I ported my project on it, and I'm just an autodidact. But as I already said the camera was already downgraded in 2, so I didn't expected much here.
Even if it is a deliberate design choice...how the hell does a free rotating camera suddenly = "Shenmue for Casuals"?
To me that's just a dumb argument in general and just sounds like nitpicking because the game isn't doing something the way it used to.
We make fun of the critics and what their reviews are gonna be like, but I actually think the hardcore fans are gonna be worse with the nitpicking.
No offence intended nor am I looking for a fight, but I don't think the camera change = Shenmue for Casuals...I think it equals "it's 2019 and we've got to modernise this in some shape or form. We can't just keep the tank controls and camera locked to the head. We do have to modernise it in some shape or form."
Considering Yu has always said that he wanted these games to be approachable for everyone then who are we to question his design choices?
As for the in game markers...I hope for an option to turn them off, but if not, it's not gonna take anything away from it for me.
What about Nightmare Difficulty mode? Could it be that everything gets turned off in Nightmare mode? (like in-game markers and such...if so, that would be interesting.)
I mean I do kind of hope for the option to turn that stuff off but again, it's not a big deal for me one way or the other really. But if everything were turned off in Nightmare difficulty then I would seriously consider playing it in that difficulty.