Some say Ryo's walking animation is the same from the old games, others say it new and different...
Thanks.This is a good point, maybe it would be more accurate to say there are no grappling throws.
Gameblog implied in-between. It's better animated than Shenmue 1 & 2, no doubt about that, but it's far from the AAA games everybody is used to. So some people may find Ryo still very stiff.
Well according to Jisho (Japanese dictionary)
Anyways, I think it’s safe to assume there is no dedicated throw button. But maybe throws will be implemented in other combinations?
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This is an interesting theory.Anyways, I think it’s safe to assume there is no dedicated throw button. But maybe throws will be implemented in other combinations?
Yeah, seems to be so! Actually I like the way Ryo moves In the first two games a lot. As you say, like a martial artist. Going up the stairs one by one and with precision.I think they're conflating how Ryo walks as a character with actual animation quality?
One of the animators who worked on Ryo's walk in the original games said he was directed to make him move like a martial artist, with a straight back, etc.
In RDR2, you can pick things off the shelf or order from a book. I saw something about being able to interact with items in first person view in one of the articles, so I wouldn't assume anything yet. Upon revisiting Shenmue 1, I found shopping extremely cumbersome and irritating.We all knew it would have sacrifices. "How many" was the theoretical question. If you're doing too much sacrifices, it's not going to be "Shenmue 3". But I do believe we will still be able to select items on the shelves as Gameblog said it was very close to Shenmue 1 although that's still not 100% clear.
Whatever, I'm happy to read this part:
"La grande majorité des joueurs, même expérimentés, vont perdre ce combat. Ils doivent comprendre que l'entraînement est nécessaire si l'on veut progresser"
"Most of the players, including the most experimented, are going to lose this free battle. They have to learn that training is necessary to progress"
No cheated free battle against masters any more?
Not a fan of the interface informing of the NPC names when approaching them though. We didn't need that in Shenmue 2.
At this stage... I don't think they're making the cut. I take Yu's comment to mean "we couldn't get them working how we wanted in this game", which I guess leaves the door open to take another run at it if Shenmue IV happens.Guys, are you missing the "at this time?" That doesn't mean they're not putting in throws. It means they haven't been implemented. I will wait until they definitively say no throws.