There are maybe aspects they don't want to show unconditionally yet, and also because publishers like to control the distribution of information to help build excitement.Interesting details. Why are they not showed this to the public? :-/
There are maybe aspects they don't want to show unconditionally yet, and also because publishers like to control the distribution of information to help build excitement.Interesting details. Why are they not showed this to the public? :-/
It's tough hearing all this. I can't help but want to love everything I'm seeing, but I've got this feeling that the people that are saying "this is on track" and that "this is true Shenmue" have a different expectant mindset to me. Listen I know I'm nitpicking here, but even the choice to change the logo (which is awful, sorry it is) has distanced me from my positive thoughts towards this game which have gradually been depleting the more I see of this. It's like the brand has been lost and now the faces and the modelling and styles are all being meddled with I'm even more detached. I feel bad in my opinion because I shouldn't be complaining at all, hell Shenmue 3 is being made! I just have these high expectations that I feel I have to just drop now. The game is going to look ropey, it's not going to be what I want it to be, I'm just going to have to be thankful that I can continue the story in the best way that Yu could have made it.
Sigh.....but not sigh..........
I'd be very happy with Ryo's animation from Shenmue 1 & 2. We can tell by the way he carries himself, like a robot on the way to the toilet, that he has Kung Fu.Some say Ryo's walking animation is the same from the old games, others say it new and different...
It doesn't seem like money was particularly the issue, but rather they just couldn't get them to work how they wanted. That's not really something they could have discovered until they got into testing. and it sounds like Yu regrets not being able to get done and wishes to revisit if Shenmue IV were to happen.All of this sounds solid except for throws not being included. I’m hoping that part isn’t true because dang, if throws were in jeopardy, I would have donated more money!
Interesting details. Why are they not showed this to the public? :-/
It doesn't seem like money was particularly the issue, but rather they just couldn't get them to work how they wanted. That's not really something they could have discovered until they got into testing. and it sounds like Yu regrets not being able to get done and wishes to revisit if Shenmue IV were to happen.
I mean there are all sorts of theories flying about for what this means for Ryo's original skill set, but at least in producing the effects a throw would have (knocking an enemy over, into other enemies), it seems they've got that covered with other moves that have the kinetic force to do that.That actually makes a lot of sense. Probably had the intention of adding throws, but realized it wouldn’t work (this is assuming throws won’t actually be in the game).
Still a bummer if true though. Loved landing throws (especially the complex ones) in Shenmue I + II. Hoping they find a way to incorporate his throw moves without a throw mechanic if that makes any sense. Maybe like how Amaterasu’s Izuna Drop in Okami started from a block.
Not being able to talk to EVERY NPC is something I could maybe (reluctantly) deal with, but no throws...? I really hope this is't the case
Not sure how I feel about important NPC's names flashing up on screen either. The beautiful thing about Shenmue is how there wasn't all that clutter or 'gamey' stuff flashing on screen, if that makes sense...
Maybe it's something like he said before, of wanting the fights to have more strategy. (I remember earlier times when he said something about using scrolls in combat or something like that)."Most of the players, including the most experimented, are going to lose this free battle. They have to learn that training is necessary to progress"
No cheated free battle against masters any more?
Not sure how I feel about important NPC's names flashing up on screen either. The beautiful thing about Shenmue is how there wasn't all that clutter or 'gamey' stuff flashing on screen, if that makes sense...
But did you not also feel as if you accomplished something when you finally found him? Name tags will render such accomplishments mute.I wholeheartedly agree. It made Shenmue feel incredibly immersive. Although, I must admit, I found it slightly frustrating as a kid. "Try talking to Yamagashi-San." 'Who the fuck is Yamagashi-San?' my 12 year old self thought... So maybe that's Yu's thinking, in an aim to make it more accessible. Hopefully it's something the player can toggle in the options menu though :)
Not being able to talk to EVERY NPC is something I could maybe (reluctantly) deal with, but no throws...? I really hope this is't the case
Not sure how I feel about important NPC's names flashing up on screen either. The beautiful thing about Shenmue is how there wasn't all that clutter or 'gamey' stuff flashing on screen, if that makes sense...