Damn, this week is going to feel like the longest week ever. I think I'm even more hyped for this trailer than I was for Gamescom 2018. I think this trailer will be the one that silences the doubters, to a certain degree. Of course cynical haters will always find something to beat Shenmue and its fans with, but what I mean is I think this trailer will be the one to convince people with genuine doubts that yes, the game is coming out in August and yes, it finally looks like a damn good game.
I hope so. I really hope so. Just show me something more substansial than another tease and that will go a long way to allieviate the few doubts I have.
It's difficult for the team I think because they also don't to give too much away.Definitely. It ideally does need to be something more substantial this time.
1. Benches and books. Just place benches around the world that Ryo can sit on and read books that help his martial arts stats. Like in Fallout 3 & 4 allow the user to set how many hours that Ryo will sit. Unlike Fallout, which just skips to the time set immediately, in Shenmue III there should be a time lapse showing Ryo reading, standing up to stretch, sitting back down, showing other random NPCs sitting down beside him and them talking to each other. I think the amount of time to wait in this method should be limited to 6 hours in game time, and should have 2 options "Wait until next objective" and "Set amount of time"
So I've been thinking about how waiting should work in Shenmue III, I know some are against the press button to wait option entirely but I think it is kinda required for most newcomers or people who disliked the first games that want to try the game out still.
So, I have 2 main ideas.
1. Benches and books. Just place benches around the world that Ryo can sit on and read books that help his martial arts stats. Like in Fallout 3 & 4 allow the user to set how many hours that Ryo will sit. Unlike Fallout, which just skips to the time set immediately, in Shenmue III there should be a time lapse showing Ryo reading, standing up to stretch, sitting back down, showing other random NPCs sitting down beside him and them talking to each other. I think the amount of time to wait in this method should be limited to 6 hours in game time, and should have 2 options "Wait until next objective" and "Set amount of time"
2. Just allow Ryo to go back to whatever room he is staying in at the time and sleep/nap for however long he wants, as well as have the option to wait until next objective. If there are multiple objectives and he oversleeps and misses the deadline for a main one, just reset the game to before he overslept. Also have several unmentioned deadlines where you can complete objective alternatively, so if it doesnt reset you back you know you can still do what you need to some other way.
This is in addition to all the mini games, training, job distractions.
Good suggestions, and what do you think about also having certain “time flies” activities, like training, mini games, arcade, etc, where the time speeds up the more you’re “in the zone” or progressing during those activities?
I think S2 time skip feature for main story beats are good enuf. I think other time-sensitive side content should be kept as an eye candy reward for those who put in the time effort to discover them.(IE-Festivals/holidays/birthdays-etc.)
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I don't think this would work out too well, it seems hard to be balanced and too easy to get in the way, say you're doing a mini game or you're training and you randomly get a "times fly" and you're locked out of some event. I think it's necessarily that there will be no random elements to time progression. Maybe I'm misunderstanding?
I don't think this is what you mean but if you're talking about Ryo randomly doing activities when you he waits, I feel those sorts of activities should have user engagement and not be passive. That would make things like training useless if you can just go to a rest spot and get the same benefits without doing the necessary rhythm/time based mini games that go along with them.
Massively disagree. I don't think Ryo just standing around doing nothing at all, while the day and night passes around him is acceptable anymore to be honest. If there is a wait feature it needs to evolve and be more immersive. I'd actually prefer no time skip at all over Ryo just standing idle all day.