Too much time passed. Too much negativity within that time over the media. People moved on etc
But where did that negativity come from? We have at least 1.2 million people who played the game, much more if you count multiple people in the same household and pirates. I'd guess at least 2 million people played the first Shenmue. But over the years those people lost interest. I find it hard to believe that the media swayed that many people. It's much more likely they bought it on hype and just didn't like it.
FF7 is an older game that has a much bigger legacy. People have been clamoring for a remake forever and it's install base has only grown over the years. By your own admission that can't have anything to do with either the genre or the FF franchise since neither were popular or well known in the west.
Nevermind the pirates. As mentioned in the past, it is said that in order for Shenmue to be a success and the DC not to die, everyone that owned a DC would have had to buy the game 3 times.
This thread isn't about whether Shenmue could have been financially successful or why it wasn't. It's about why the legacy has been so tarnished and left in mockery.
They aren't.
You said Action Adventure. You didn't say Adventure.
Action Adventure is a different genre than Adventure. Those two are Action Adventure games.
Shenmue is an adventure game. There is some action in it to be sure; but it isn't enough overall to call it an action adventure game as the majority of your experience you are in adventure mode more than action mode.
Action adventure is a sub genre of adventure. Again not to get into semantics but I don't consider them action adventure games either. I haven't played Sekiro so I'll leave it out but I am a fan and have played all of the Uncharted games and they are action games, specifically action platformers, but not adventure.
The adventure genre is kind of nebulous so we could probably debate the definition, but I'd categorize it as narrative focused, exploratory, and open or non-restrictive (think non-level based or what used to be called open world). Shenmue doesn't really fit the mold of a 'traditional' adventure game either, which were very puzzle focused, but it's the closest thing I could categorize it as, I think we agree on that.
It absolutely is not. It is still very slow paced. In some instances I'd argue even more than the first due to how much bigger the environments are.
no way. RPGs hit you with battles almost all the time how could you say they are slow paced? You fight right way in FF VI and FF VII and even in DQ XI
I think you and I are talking past each other here. By pace I mean the overall rate at which significant things happen. In Shenmue, and most games case, it is when the overall plot moves forward. The size of the world doesn't necessarily factor into the pace of the game if there are interesting things to do in the world. Like wise with RPG battles, especially random, turned based battles, which are far slower paced than their action game equivalents.
In Shenmue 2 things always seem to be happening to develop characters, world build, or push the plot forward. Would you consider a movie like the Godfather slow paced?
At this point I should reiterate, I'm not against slow paced things, slow paced does not necessitate boring.
Shenmue 2 absolutely has slow pace. The whole waiting for Chawang signs, the whole searching for the 4 Wude masters, the whole following NPCs when you dont know where to go etc. You're praising up Shenmue 2 while lamenting on Shenmue 1 when they both share the same qualities. Like I said, at times Shenmue 2 is even more slow paced than Shenmue 1 due to the size of its world.
I do think Shenmue 2 is a faster paced game overall, but it has slow moments. I mean it covers 3 "chapters" in around the same time it takes the original to cover 1.
That being said I want to take back what I said about Shenmue 1 being slow paced compared to 2. I think I should articulate by that I meant Shenmue 2 is more deliberately paced. Shenmue 2 ends with Guilin, arguably the most slow paced part of the series (and one of my favs), but the pacing fits perfectly within the scope of the story.
Shenmue 1 is plodding at times, and feels padded with filler like the forklift job that goes on too long, or sub plots that go nowhere. I get that its a different part of the story, but it should play to its strengths which for me are focusing on Ryo's relationships and character moments.
FWIW I think Disc 2 of Shenmue 1 is perfectly paced out and it has the least action of the game. It just feels like the story is moving forward and interesting things are happening. It feels like the most focused part of the game.
Isnt Lucas Arts pretty much EA now? I wouldnt use them as an example
LucasArts got bought out by Disney but they stopped making adventure games before that. It's a perfect example since they alongside with Sierra were the king of adventure games in the 90's until they both couldn't make enough profit to continue making them. Adventure games evolved, but the traditional point & click adventure game has ostensibly died out.
And Telltale games still exists forgot about them
They went bankrupt, case in point.