- Joined
- Aug 20, 2018
Haven't played a hat in time, but S3 had to juggle many stuff, autolipsync, fighting, tons of minigames, probably hundreds of quest state flags (just testing that must be a pain it has hundreds of interactable characters), thousands of animations, time of day (still don't know if it's switching GI maps, probes or just direct lighting, something to ask the devs).When did I say that? It's harder to make A Hat in Time than it is to make Shenmue 3 from a design, programming, and testing perspective.